Northrop P61 Black Widow set uploaded

If you lert it glow red, say, for a couple of seconds before it flashed, you might have more time...
 
I'll do some more research and work out the details today so I can put together a package with installation and use instructions.
 
P61

Small update - I added endcaps and revised the breakaway parts for both models, reanimated the flaps as per feedback from MAAM (restoring an actual P61 ), checked on the vertices and found all are welded, and tested the model a bit: seems ok. Rob will upload when he can.

Ted :encouragement:
 
Once they are approved, the Photo Flare Canister, and Photoflash Bomb will be here

http://www.sim-outhouse.com/sohforums/local_links.php?catid=156&linkid=22200

357814833841918881.jpg


and here

http://www.sim-outhouse.com/sohforums/local_links.php?catid=156&linkid=22201


207914833844496514.jpg
 
Those look good. Interesting that the Library always seems to hi light the appropriate download section before I can actually see any new download; in this case the weapons section.
 
... checked on the vertices and found all are welded ...

Sorry I made you go through that :sorrow: - I realised that the 'line' may also be caused by the paintwork.

But thanks for your trouble and the heads-up!! I visited that MAAM P-61 site and saw some interesting piccies of the interior. Imagine flying in the dark and stalking the enemy with a pair of nightvision bino's in front of you!
 
It's surprising how glossy the black actually was, isn't it?
It's hard to get it to look right in the sim, but Ankors work makes the skins look so much better. From the look of your screenshot you could go a bit further, but the trick is not to go too far, high gloss black can look a little un-natural in the sim?
I can't run the shaders yet, but I'm working on it. Then I can have a better play around, instead of guessing, or asking for screenshots to see what my paint looks like? lol Be interesting to see what you come up with, if you decide to tweak it, personally I think it looks nice as is?
 
Hi John,

Yes the picture is interesting concerning paint, shine and sheen. A lot of sim people think that because camo is fairly matt and worn paint is matt, then ac are flat non-reflecting things. This is far from the reality, as almost everything, even the F117 Stealth fighter has some sheen to it in the right lit circumstances.

The P61 picture really shows four places of refection, the radome, the cowling, the props and the ext fuel tank. The radome of the P61 was perspex/early plastic, (which was not always painted (which they thought helped the radar waves to propagate/radiate better)) this one is. So this would be shinier than the rest of the metal fuselage, being plastic. If you look the top half, which is the plastic section is shiney, whilst the lower half is more matt, which is metal. The cowling, prop and drop tank is where the air hits it hard and there's a lot of oil and heat, which would create a polished sheen. In the case of the prop maybe Hamilton (et al) used shinier harder wearing paint to protect their props in this harsh environment?

In Gmax and FSDS you can set parts to have different shine/reflection, but I think that only works well in Fs9 and FSX.

I think the new CFS3 P61 looks about right....you know what they say, a little (Mr) Sheen goes a long way......and sim ac look so much better for it! ;)

Cheers

Sheesi

ps Happy New Year!
 
Hi Mark Happy New Year!

Yep you are right everything will have an amount of sheen to it, the tricky bit regards sims is getting that to look natural, not always easy!
CFS3 was good with an XP system, it made use of a speculative texture, and you could get good results if you spent a bit of time on it. You could easily make any bits you wanted with varying amounts of shine, it worked very well, but with W7 and above the s texture no longer works, but I believe that is being worked on with the new shaders, so it may be back?

I've seen photos of P-61's with the morning light shining through the clear radomes, looks really odd! lol
 
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