• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

P3d v6

ON the V6

P3D V6 original P-38(MILVIZ) has a glass issue.

But tried glass position change -0.005 point.
 

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It is FLYSIMWARE MITSUBISHI MU-2B-60 FSX P3D with PBR texture.

I also have this nice model, but I am unable to tell if the textures are PRB or not :(

Is there a way to distinguish a PBR texture from a "old fashion" one ?

Thanks

Gérard
 
FLYSIMWARE MITSUBISHI MU-2B-60 FSX P3D is not PBR version.

Need the modfy model for PBR version with PBR texture.

Do you mean a "private modification" of the FSW model ?
I have the lattest version (3.0) from FSW...

Gérard
 
Add the PBR Parameter to the original model via MCX.

And Export to PBR model.

And create the NEW PBR texture.

MCX is great tool ! ! !

Very very thanks ! ! !

goodyzero
 
What does this mean? Just add a pbr texture in MCX to the model or modifying a texture to create the pbr effect? If so, how do you do that?

Hi

I want the PBR version aircraft data.
First Picup the not PBR aircraft model.It's Call to ""normal model".
""normal model" export to "PBR model" via MCX.
Next create the PBR texture via "paint shop" or "paint.net".It's Create by myself.
Create the PBR model is easy. But, create the PBR texture is not easy.
Need the original paintkit.
 
Hi

I want the PBR version aircraft data.
First Picup the not PBR aircraft model.It's Call to ""normal model".
""normal model" export to "PBR model" via MCX.
Next create the PBR texture via "paint shop" or "paint.net".It's Create by myself.
Create the PBR model is easy. But, create the PBR texture is not easy.
Need the original paintkit.

Is there a tutorial for creating pbr textures?

Looking great this Japanes F-15.
 
I'll do one. I've been at it since P3Dv4.4 in 2018! It'll take a few days. The main challenges are not in the MCX materials conversion but in constructing the metallic textures. You need a painting app which will allow you to manipulate channels - not all do. I've invested in Photoshop by subscription - this is my hobby after all so worth it to me! This is my latest effort - the old FS9 A2A P-47N, converted to FSX many years ago and now to PBR.

P-47N 3.jpg

P-47N 6.jpg

Makes a helluva difference even on an old bird like this!

DaveQ
 
I've put a tutorial in the library just now.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=222&id=30283

Please remember all conversions are personal and cannot be published without the original authors' consent.

DaveQ

Hi Dave.

Very very thanks.


In my case
Material data

Metallic has occlusion False
Metallic has reflectance False

Smoothness 1

Smoothness source Metallic Alpha

PBR texture B chennel is black.


Metallic has ....... I think, It is PBR texture R chennel ???



goodyzero
 
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