Repaint for Piglet's A-12A Avenger II

I had done a web image search on Avro Vulcan. The green is much darker. Look at the recent flying restoration. :salute:

According to the paint scheme for the Vulcan, linked below, the top sides were Medium Sea Grey and Dark Green, with the underside in Light Grey, although for the Black Buck raids it may have been Dark Sea Grey.

The RGB values for all those, and more, are available at: http://www.simmerspaintshop.com/page-RGB-colors-UK.html




http://www.users.zetnet.co.uk/mongsoft/images/vulpaint.jpg
 
I think I'll end up on the IRS watch list if I download that skin. :mix-smi:

Yeah, I try to keep away from repaints with the swastika too; the old folks still get upset if they see this stuff flying on my computer.......:gameoff:

BTW, it's a nice repaint Jafo!

Tommy
 
Yeah, I try to keep away from repaints with the swastika too; the old folks still get upset if they see this stuff flying on my computer.......:gameoff:

BTW, it's a nice repaint Jafo!

Tommy
Thanks, Tommy...;) [I hope you're messing with my PaintKit]...;)
 
Thanks, Tommy...;) [I hope you're messing with my PaintKit]...;)


I am currently banging my head against the wall with a redo of one of my older Martin Mars repaints. It's the %$#@ bump mapping that is driving me nuts, as I've always depended on the default bump mapping for my repaints, but I wanted to learn how to create my own custom bump mapping. I am finally making some headway, but it's slow going.......

Tommy
 
I am currently banging my head against the wall with a redo of one of my older Martin Mars repaints. It's the %$#@ bump mapping that is driving me nuts, as I've always depended on the default bump mapping for my repaints, but I wanted to learn how to create my own custom bump mapping. I am finally making some headway, but it's slow going.......

Tommy
Bump mapping is an absolute pain in the bum ...particularly if you try to upscale the res. I've had a few goes at it...and wisely moved on to other things...;)
 
...particularly if you try to upscale the res....

I am dealing with 1024 textures with the Virtavia Martin Mars to keep FPS up on my computer system. However, 1024 really places limits on bump mapping especially when it comes to rivets; larger texture files such as 2048 give you much more leeway in sizing and locating the rivets relative to each other. Once I get my Martin Mars repaint done (if I get it done), I might have a look see at adding custom rivet bump maps to my Russian repaint shown below.....boy o boy, that should look brutal....:cool:

Tommy



A12_174.jpg
 
I am dealing with 1024 textures with the Virtavia Martin Mars to keep FPS up on my computer system. However, 1024 really places limits on bump mapping especially when it comes to rivets; larger texture files such as 2048 give you much more leeway in sizing and locating the rivets relative to each other. Once I get my Martin Mars repaint done (if I get it done), I might have a look see at adding custom rivet bump maps to my Russian repaint shown below.....boy o boy, that should look brutal....:cool:

Tommy

I didn't think bumps were available for the A12 ....figured if there weren't any provided then it hadn't been/needed to be coded into the model file.

If it can be done I'll certainly give it a go at 4096 ....;)
 
SkippyBing ....thanks for the RGB colour link...
Here's the full camo ver in those exact values.....;)

View attachment 87963

...assuming of course that the full wrap uses the same ones....;)

...and the half camo...;)

View attachment 87968

Nice! One little comment though; from what I've seen, the early Vulcans with 'half camo' had a lighter grey belly, while the later ones (Like the Black buck missions to the Falklands) had a darker grey on the bottom.
 
Nice! One little comment though; from what I've seen, the early Vulcans with 'half camo' had a lighter grey belly, while the later ones (Like the Black buck missions to the Falklands) had a darker grey on the bottom.
I used the light grey from the linked colours listed on that one already....but if it needs to be lighter still....easy-peasy....as long as I get the right shade of 255 [or more] ....;)


Tommy....yes, your Shuttle one with the retro ports got me inspired to add the cannons .....fudged 'flat' bits that are 'almost' bump mapping-ish....;)

View attachment 88029
 
Hello

-I discover with pleasure the A-12A Tim Conrad!
And after reading this post, I'd like to know if the beautiful texture represented by dvj,in the post N ° 364 :applause: is available.
Thank you for your help
Regards


Alain

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