Revisiting the Cloud 9 Phantom porting issue.. P3D v3.3.5
Hello Folks
Firstly thanks to all who have allowed us to port over our old aricraft with the talented folk we have on this forum. I know I am very late to the party, and no activity on this forum since January 2016. This is more a report back, and wondering if any of you have progressed with this model past FSX and P3D v2 as to what I have read from page 1 to 26 (yowsers, lots of reading). I have purchased this model with all of it's various default liveries a long time ago, and I found it easy enough to follow all instructions, to port over with the offered conversion packs etc. It's working perfectly in FSX Acceleration even with the DX10 patches as well. I have spent the tedious time of converting all of the livery BMP's to DDS in mass (Thanks to a wonderful tool by Martin Wright, Extended Format Converter for X v4.0.0.8). I used DXT5 and no image flipping for those interested.
As I said all is well with FSX, and not too bad porting to P3D v3.3.5 either, textures are fine and the aircraft loads nicely. EXCEPT that most of the click spots do not work now in the VC. Some do, like throttle, wheels extend retract, canopy open etc, but none of the switches, or the RADAR switches, along with lights etc I can use the shift 1 option from cold and dark or ready to start and Ctrl X works in starting the aircaft and then shortly ready to fly (P3D new control for full start compared to FSX Ctrl E, although Ctrl E is retained in it's original function). It seems that there is something missing for P3D to use out of either the MDL or the AIR files, I'm not sure.
Maybe I have missed something and a good soul will point me in the right direction. I am competent in this with the correct skill set, so any tech jargon is fine. It would be sad to lose this model and I am forced to buy the MilViz one, which is compliant with P3D v3.3.5
Regards