Yes, I guess the texture set would do for a late summer early autumn European set, but I think the textures used for the hilly jungle areas further north would look a bit strange.
TBH getting the right "feel" is difficult. A lot of the satellite views of this area are too built-up to be useful, & the cropland surrounding the towns & cities in lower Burma/India just looks brown through the winter, or green (or flooded) through the summer & monsoon. It's not "European", but it's not SWPTO either...
There's no real middle ground, & the bare brown earth look just doesn't look right next to the hilly jungle Highlands, & doesn't blend well in CFS2.
Sometimes compromises have to be made, given the limitations we have with texture format types that work for CFS2.
So I went for a vaguely European farmland look, with SWPTO rice paddies, then shifted the pallette to give an autumnal brownish tint.
Of course, users could always create their own mix of textures (Pactex etc)

to use with any landclass that covers this area (Rhumbas CFS2 Tropical?), or (god forbid!) make their own landclass

instead.
