SOH Team Project - Grumman Tracker, Trader, Tracer

Would the boys from the A-26 be a good start for a FS9 Tracker,Tracer,Trader crew, Milton ? FSX versions get completely new figures.



Sounds great, Milton, looking forward to it ! :salute:

Cheers,
Jan

Jan,

I think so ... may have to add a helmet for the Navy boys though. I'll have a look.
 
Wow guys! This is such an exiting project! :jump::jump::jump:
Hats off for what you've done so far. :applause::applause::applause:

Cheers,
Maarten

Thank you Maarten. The guys behind the scenes are doing yeoman's work and at some point, all of it will come together. Fun indeed! Thanks for your continued interest. :wavey:
 
Got some smaller items taken care of, and a few minor things to add the the overhead, and then on to mapping the interior ...

Diegox is working on the panel and gauges so enough of the blue template stuff here.
 
Mapping of the Virtual Cockpit Shell

Well, now on to the sometimes tedious process of mapping the interior.

The front part of the inner fuselage (the cockpit) shown here has 680 polys. Every poly must be included and hand selected for texturing. I have taken the first pass here at assigning the object to 13 different mapping channels. I can see 8 errors in overlooked polys and also inconsistencies on how the left and right walls are mapped. Once I correct the 8 assignment errors, I can then correct the inconsistencies.

Once done, I can then create and assign maps to each of the 13 map channels for the texture artists.

These processes can get intricate at times or be very simple. This one will require about 4 more hours to complete I suspect.
 
It's really fun to watch a model develope like we can here. I have no knowledge of the process so I find this facinating.

I'm sure it must get a little tedius when you have to get down to these niggly little details, all the more impressive that you are able to maintain such high standards.

I am so looking forward to the finished model.

You are truly blessing us Milton and all the rest of your team.
 
Fuse inner Map Done

It's really fun to watch a model develope like we can here. I have no knowledge of the process so I find this facinating.

I'm sure it must get a little tedius when you have to get down to these niggly little details, all the more impressive that you are able to maintain such high standards.

I am so looking forward to the finished model.

You are truly blessing us Milton and all the rest of your team.

"'Tis better to give than receive" :)

Wow.A masterpiece in the making!

Not sure about that but we will have a few new things to fly.

Attached final appearance of the corrections made, a template created, and mapping done for this part.
 
John,

Great shot!

I do have the Pilot's Handbooks in pdf format which is fine for my work.

Fliger who is doing the flight models has the E1B and S2F handbooks as well.

Others here may be interested.

Thanks for you help and interest.
 
Pretty cool I was talking with my uncle today and he told me he was a fire fighter on the USS Ticonderoga which had Tracers operating off it. He called them Willie Fudds. Makes this project even more special to me.
 
Invested all day yesterday just mapping interior parts; now done.

Ready for a pilot, and then a good thorough review for "what's left to be added" on the outside and inside before optimizing.

She's got a few more items to send to the paint shop so will get that done today as well.

Here's a few shots after adding specular shine; just had to add one without the "coat of many colors". :)

All textures and gauges are temporary.
 
External textures now being filthied up :icon_lol:

looking great Milton, can't wait to fly the thing now! (yes i know i could, but not as a complete package :icon_lol:)
 
That's looking awesome guys. :applause:

I need to send to you the model updates with the specular highlights to add some realism as well.

I'll package it, upload it, and send you a link shortly.

EDIT: The package was small, so I emailed to you Smoothie. Please share with simkid22.
 
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