I wanted to show this bit of modification to the Contact Points section of the W10 aircraft.cfg. I've done this little fix to correct the floaty tailwheel issue. I have gotten permission from Bill, so give this a try.
The tailwheel will appear an inch or two into the ground, but after years of seeing taildraggers, this isn't too unrealistic. It should stay stuck to the ground pretty well, and the only sensitivity issue it has to my knowledge, is in very tight differential braking turns. If you get a little speed, and try to pivot it around on one wheel, the tail might hop a little bit. I've tried to iron this out, but haven't been able to get it perfect.
The tailwheel has been set to 180 degrees for full castoring, so change that back to 35 degrees if you'd like.
If you do give it a try, let me know what you think. Thanks fellas :ernae: Anyone who works on aircraft.cfg s may quickly notice some of the extreme values I've used. Please let me know if there's a way to achieve the same affect, without using those huge values. However, this mod worked very well on the FFS Vans RV-7 taildragger, so I use it when I need to.
Here's the modded portion:
[contact_points]
point.0= 1, -14.0, 0, -1.575, 2500, 0, 0.238, 180.0, 0.050, 12.0, 0.90, 0.0, 0.0, 0.0, 0.0, 0.0
point.1 = 1, 0.98, -3.27, -4.59, 3500, 1, 0.728, 0.0, 0.39, 1.7, 0.65, 0.0, 0.0, 2.0, 0.0, 0.0
point.2 = 1, 0.98, 3.27, -4.59, 3500, 2, 0.728, 0.0, 0.39, 1.7, 0.65, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -1.00, -17.7, 1.80, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -1.00, 17.7, 1.80, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -14.40, 0.0, 4.50, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2, 5.40, 0.0, -2.20, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 4.0, 0.0, 0.0
static_pitch = 11.0
static_cg_height = 4.0