Tailwind Released!

Look in folder Flight Simulator 9\Sound\LHC, SND20 thru SND27 are the musid files. Convert you favorite songs to wav format and rename them to match those, then replace Bill's stock files.

My only grip about that is that the wave file loops until you shut the phone off.

Psst! Right click on the same Icon to stop the sound...

I would mention that it's in the manual, but... :ernae:
 
Ah right!
Thanks, I'll convert some music to wav.
Hmm an iPhone that wants wav files?? they are 5x as big as mp3!
Right-clicking the button seems to shut it up...
EDIT: Bill's post just pipped mine.
Manual?
C'mon this is way more fun ;)
 
Yep. Bill is on it.

Left click on an iTunes App icon and the song begins playing. Right click it to stop it.

* Click round 'Home' button on the phone to wake it up
* Click on slider to unlock it
* On Apps window, top 8 iTunes icons are song links.

WAV format is the only way to play tunes in FS. Its a base FS format. Would be nice to do MP3's, lol...


Bill
 
Yep - I'm the type that never reads the manual unless something starts smoking!:kilroy:

Thanks for the tip gents. Next on my agenda is replacing the "photo." I need to find a good pic of my wife to edit into the bitmap.
 
Yep - I'm the type that never reads the manual unless something starts smoking!:kilroy:

Thanks for the tip gents. Next on my agenda is replacing the "photo." I need to find a good pic of my wife to edit into the bitmap.

Dwight wants to add some more photos. I was thinking 8 would be cool.

In reality, that photo with the Tailwind, in an iPhone, would auto-flip to rightside up. I need to change that.



Bill
 
Is anybody else having a hard time taking off? I mean I've seen ground loops before, but enough already! Even with slowly advancing to half throttle and differential braking, I'm still all over the runway. Is it just THAT touchy?
 
Is anybody else having a hard time taking off? I mean I've seen ground loops before, but enough already! Even with slowly advancing to half throttle and differential braking, I'm still all over the runway. Is it just THAT touchy?


Yes I am..its almost impossible to take off - I have reduced the P Factor, Torque, played around with the rudder sensitivities but still no luck..I dont have this issue in FSX though...only FS9 (which is my main sim) Is there a rudder or tail wheel lock? I desperately want to sort this out as it is such a nice model
 
Is anybody else having a hard time taking off? I mean I've seen ground loops before, but enough already! Even with slowly advancing to half throttle and differential braking, I'm still all over the runway. Is it just THAT touchy?

Sorry guys. Man, she handles great on my rig. I tested it with max settings, and it was alot more powerful on the prop torque settings, but was leaned out before launch. I use breaks in rudder control though so I never had issues. (Tapping the brakes while doing rudder input will keep her centered).

What I am going to do is lock the tailwheel and this will massively help people that are taking off in cross winds.

I should have the update done in about an hour.


Bill
 
Hey guys,

I have an experimental set of airfiles for those of you having issues with taking off and rudder control/prop torque on roll out.

This update eases up on rudder instability, but increases rudder control on rollouts, (smoother transition of power and control). P-factor minimized, yaw and roll stability increased also.

I did not have to use toe-braking on takeoffs with this set of FM's.

Download here; http://lionheartworld.net/23049587/Airfiles_Updates1.zip

Bill
LHC
 
Wow, that is great service! I think I'll wait to hear how it goes for Naki before I try them out. Have to work this evening anyways.
Thanks Bill!

Tom
 
I think it's kinda endearing, being a homebuilt, that it can get a little wild once it's more than 3 or 4 degrees off course.
If you don't have pedals, just a quick tap on F11 or F12 when it shows an inkling of veering off...
Also it seems to require a LOT of pitch-up trim.
I notice this when loading another plane and it plays lawndarts immediately!
One item for future attention, maybe:
The tailwheel does float a little quickly, soon as it moves in fact, so I expect it's not a contact point issue.
 
Righto I have had a play with the new airfiles ..it seems better but still likes to ground loop on take off (not much of an issue in landing)..but if you have stiff wind blowing down the runway its ground looping becomes less of an issue..however it does now seem very sensitive (too sensitive) in the roll in flight.

By the way I use CH pedals... with a Mircosoft Sidewinder joystick

Charl I would expect an aircraft with the power to weight ratio of a Tailwind for its tail to lift very fast ..only a few moments after the throttle is pushed..I remember watching a DH Hornet Moth (it was Brit aircraft on holiday in NZ) at Dairy Flat and seeing its tail lift very quickly and that aircraft certainly doesnt have the power to weight ratio of a Tailwind.
 
I've never sen any of the yaw on takeoff issues on any taildragger, but I think it's because I use autorudder. I don't hve a set of pedals, and I can't coordinate a turn by twisting the stick to save my life!:kilroy:
 
It is possible to avoid groundlooping, but needs a very light throttle.
If a picture is worth a 1000 words, well a video is worth 1000 of those:
[YOUTUBE]tajs-PTyTFA[/YOUTUBE]
 
Just to be clear, using autorudder doesn't cut out all ground looping, just the tourque yaw on TO runs. If she gets the least bit off course, she still needs correction - sometimes lots of it. It's not hard to end up going backward if I try to turn off the runway too fast after a landing - or even during that landing with a crosswind!
 
I wanted to show this bit of modification to the Contact Points section of the W10 aircraft.cfg. I've done this little fix to correct the floaty tailwheel issue. I have gotten permission from Bill, so give this a try.

The tailwheel will appear an inch or two into the ground, but after years of seeing taildraggers, this isn't too unrealistic. It should stay stuck to the ground pretty well, and the only sensitivity issue it has to my knowledge, is in very tight differential braking turns. If you get a little speed, and try to pivot it around on one wheel, the tail might hop a little bit. I've tried to iron this out, but haven't been able to get it perfect.

The tailwheel has been set to 180 degrees for full castoring, so change that back to 35 degrees if you'd like.

If you do give it a try, let me know what you think. Thanks fellas :ernae: Anyone who works on aircraft.cfg s may quickly notice some of the extreme values I've used. Please let me know if there's a way to achieve the same affect, without using those huge values. However, this mod worked very well on the FFS Vans RV-7 taildragger, so I use it when I need to.

Here's the modded portion:

[contact_points]
point.0= 1, -14.0, 0, -1.575, 2500, 0, 0.238, 180.0, 0.050, 12.0, 0.90, 0.0, 0.0, 0.0, 0.0, 0.0
point.1 = 1, 0.98, -3.27, -4.59, 3500, 1, 0.728, 0.0, 0.39, 1.7, 0.65, 0.0, 0.0, 2.0, 0.0, 0.0
point.2 = 1, 0.98, 3.27, -4.59, 3500, 2, 0.728, 0.0, 0.39, 1.7, 0.65, 0.0, 0.0, 3.0, 0.0, 0.0

point.3=2, -1.00, -17.7, 1.80, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -1.00, 17.7, 1.80, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -14.40, 0.0, 4.50, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2, 5.40, 0.0, -2.20, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 4.0, 0.0, 0.0

static_pitch = 11.0
static_cg_height = 4.0
 
OK, I've been a little reluctant to chime in here, since I have had no problems taking off or landing. Does anyone else have a problem with the aircraft being extremely sensitive in the pitch axis? I am having difficulty trimming the little bugger to fly hands off. It seems to be overly sensitive in the pitch axis. I've tried reducing the effectiveness of elevator trim and increasing pitch stability.......not to much effect. I know the Tailwind is very light and would be a mite hard to hold absolutely steady in any direction, but it is bugging me. I'm considering removing the VSI. As an alternative, does anyone have any ideas.......or maybe even a way to desensitize the VSI itself??

Does not keep me from absolutely loving the little plane. Thanks Lionheart and please do more similar aircraft.
 
Hey fellas, don't use those values. I'm still working on getting this, and that turned out to have severe and odd oscillations. I can't quite get that tailwheel to stay glued to the ground.

What's funny, is that last setup did work at first. Then, the next day, it starts bouncin' everywhere. :d
 
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