Tailwind Released!

Hey fellas, don't use those values. I'm still working on getting this, and that turned out to have severe and odd oscillations. I can't quite get that tailwheel to stay glued to the ground.

What's funny, is that last setup did work at first. Then, the next day, it starts bouncin' everywhere. :d

Hey Chris,

Welcome to my world. :d

They can be trying at times..
 
Thanks Bill ..it must be hair pulling at times to work out a FDE that suits everyone's system ..and two different sim versions
 
Thanks Bill ..it must be hair pulling at times to work out a FDE that suits everyone's system ..and two different sim versions

lolol... Not to mention two different models, one for FSX, one for FS9... Then there's textures in two formats.

:isadizzy:

This one should work on all systems, and at max settings.




Bill
 
We all thank you for workin' hard on satisfying everyone, Bill. :ernae: You know you have a big group of people here who love ya, and will keep cheerin' you on.

Good lord, that just sounded corny. :d No, seriously, Thanks for caring as much as you do mate. :ernae:
 
You guys are working Bill too hard...
You want a calm little doddle off the aerodrome?
Go fetch a little Cessna 172 and fly it nice and level.
This one has real character, in fact I've never experienced anything quite like it.
Here's video #2 in the series of how to
"Do a Tailwind"

[YOUTUBE]0IQV_jItuxc[/YOUTUBE]
 
Hey all,

I have released Build 1.3 now. This is the 'Mark III' of the Tailwind series.

If you have downloaded and installed the 'Mark III' airfiles from the other day, then you basically have the newest build. The only other thing that it includes is the fix for the Suction gauage, which now functions properly, from zero to 5+. If you can live without that, and have the new airfiles installed, you are fine.


Chris,

Most welcome Sir.


Bill
 
Well, I finally changed the airfiles. I had really wanted to just leave it the way it was and learn to live with it. But I started to think about it and I thought "I don't think Steve Wittman would have designed a plane that was THAT tough to take off". So I changed them and so far I'm really happy with the change. Makes it much more fun to fly. Thanks again Bill for the update.

P.S. Many, many moons ago, my Dad got a ride with the great Steve Wittman. He was up in Menominee, MI for a small air race/airshow. I want to say it was in the 50's Not really sure since neither one is around anymore to ask. Of course I don't think Steve would have remembered anyways. :icon_lol:
 
Well, I finally changed the airfiles. I had really wanted to just leave it the way it was and learn to live with it. But I started to think about it and I thought "I don't think Steve Wittman would have designed a plane that was THAT tough to take off". So I changed them and so far I'm really happy with the change. Makes it much more fun to fly. Thanks again Bill for the update.



Hey Tom,

If its any consolation, I fly with low sliders. I prefer flying time rather then fighting (the controls) time. I do this with planes that have one wingtank at a time selector (like the Mooney), assymetrical weight layout (pulls continuously to the left because of pilot weight), etc. I will go in and change things to make them easier to fly.

Many say that in FS, its harder to fly with some of the 'realism enhancements' then the actual planes in reality. For instance, you naturally will fly a Mooney and not really notice your weight shifting, while in FS, you do massively, (perhaps the spring loaded joysticks make a difference?).

So thats why I will fly at low realism settings.

And, to add to that, the real Tailwinds, from 3 articles I have read, only have a slight bit of torque on takeoffs (accelleration only?) and the rest of the time, they are gentle planes that are said to practically steer themselves, having very keen, good tuned tail structures that enable nice handling flights.

The one on EAA Sport Aviation with Mike and his wife, is said to take off on its own, no trim, no flaps, and will do a all 3 point (tail down) take off (like some tail draggers can do).

The other one thing though that they are notorius for, with the racing wing version (originals) was the famous 65MPH drop when landing. If you have no flaps set, and are on approach, and you drop to 64MPH (under normal conditions and weight), you will drop to the tarmac in a slow speed stall. She becomes a beautiful, large paperweight at that speed, so you better be close to Earth when she converts to PW mode. :d



Bill
 
I just got to say that I'm really loving this bird!
I know you have projects lined up Bill, but if I can say one thing,
MORE HOMEBUILT'S!!!!
PLEASE!
 
I just got to say that I'm really loving this bird!
I know you have projects lined up Bill, but if I can say one thing,
MORE HOMEBUILT'S!!!!
PLEASE!

Hey Tom,

Roger that.

Robert (N2056) Kerr is making a brilliant little Dragonfly (Rutan bird) right now. Should be done in the near future. Its an FSX only plane. The interior is looking pretty sharp.



Bill
 
Hey Tom,

Roger that.

Robert (N2056) Kerr is making a brilliant little Dragonfly (Rutan bird) right now. Should be done in the near future. Its an FSX only plane. The interior is looking pretty sharp.



Bill

Hes also making a Thorp T18 isn't he? ..but I guess that is FSX only too..theres the Glassair by Aussie Sim and Longeze by Alphasim both FS9 and FSX ...and then there is the RV6 (FS9 and FSX) been made by Baytower (?) which has been a long time in the making
 
Hes also making a Thorp T18 isn't he? ..but I guess that is FSX only too..theres the Glassair by Aussie Sim and Longeze by Alphasim both FS9 and FSX ...and then there is the RV6 (FS9 and FSX) been made by Baytower (?) which has been a long time in the making

Have the Long-EZ already. Too bad the T-18 wasn't FS9 also. A really nice RV-anything would be great for FS9. Although I already have some freeware stuff. Just would like a payware quality one, if not payware.

And while I'm at it, there was a flight adventure of flying into Oshkosh for EAA. Had to follow all the rules. But it was for FSX only. It would be sooooo cool if someone could come up with something like that for FS9.
And I already know about turning up the scenery. I mean to have to fly the Fisk appoach and do the wing rock stuff. That's what I'm talkin about!
 
Have the Long-EZ already. Too bad the T-18 wasn't FS9 also. A really nice RV-anything would be great for FS9. Although I already have some freeware stuff. Just would like a payware quality one, if not payware.

And while I'm at it, there was a flight adventure of flying into Oshkosh for EAA. Had to follow all the rules. But it was for FSX only. It would be sooooo cool if someone could come up with something like that for FS9.
And I already know about turning up the scenery. I mean to have to fly the Fisk appoach and do the wing rock stuff. That's what I'm talkin about!


Ill contune this in a new thread but the RV6 looks real cool
 
Just released - Build 1.4 on Lionhearts site - including an entirely new variant and associated new paint-schemes!
 
Here's the star (imho) of the 1.4 Build. Sweet!! She kinda looks like a very modern two-place Piper TriPacer. Thank you very much Bill for her. :applause:

Brian

Sweet.jpg
 
So how do I get 1.4? Do I have to purchase all over again? Don't see any update link for this version for prior purchases.
 
Hi Tom,
No you do not have to re-purchase the Tailwind. If you purchased the Tailwind via Flight1 I believe all you have to do is download the aircraft via the original link...it should be the updated version. When you install the Tailwind you should just have to select the reinstall option...if I remember correctly. If you purchased the Tailwind via PayPal you just click the link to request a new download. Hope this helps.

Brian

http://www.lionheartcreations.com/Tailwind.html
 
Yep - if you used the F1 system, just click the Reinstall button and use the key that you received with the original purchase.
 
Back
Top