• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

The Fravin C150 L upgraded to FSX & P3D

Some of the paints have glass_cv.dds and glass_ext.dds textures in them. (FBXNS, FGAQC, FGHJK, SAMU)
SAMU glass_cv.dds appears to be a copy of glass_ext.dds so guess should show scratch free. (is also interior reflection free, prefer the fallback)
When the textures are in the paint folder they are used instead of the ones in the fallback texture folder.
If you like the fallback glass textures better, rename the files mentioned in above paints adding .old or .orig to the end (after the .dds).
(just my two cents worth, don't worry about currency conversion to Canadian, we don't deal in pennies now :eek:)

Outstanding!!!! No More scratchy glass and didn't have to mess with any alpha channels (I hate messing with that!)

Thank you sir!!!
 
It is not Grasshopper but Grennhopper repaints, and they are on French-VFR in the downloads section "Aircraft's repaints" (use the English flap on the top left of the banner).

@gray eagle :
It's very strange because this artefacts are due to the glass_CV.dds texture and they are compiled in the 3D model.
If this texture is'nt in the "Cessna 150L\texture.N2927T" directory, FSX call it from "Cessna 150L\texture" directory.

So you can use PSP or The Gimp to modified glass_CV.dds and solve your problem:
- backup the glass_CV.dds file
- with DXT2Bmp ou ImageTool convert this file in BMP (24bits)
- modify the opacity caracteristic of this file (75%) and save it (24 bits)
- convert this new BMP to DDS (DXT3) and enjoy !

I will publish a v1.5 with two glass_CV.dds file: this one and another more clean for all convenience.
Another 3D model will be joined: a Texas Taildragger with a 160 cv and a US repaint !


Oops, Sorry I misspelled the name.
 
I am positively delighted, Msr. Lagraffe, with news of the Texas Taildragger. I've long been a fan of the airplane and thoroughly enjoyed J.E. Narcizo's version of it in FS2004, but I was frustrated that I couldn't import it into FSX. I truly look forward to your take on it.

It's a pity that Cessna didn't offer a tailwheel option on this little bird while it was still in production. I'm of the opinion that every fixed wing pilot - regardless of what they fly or why - should have some solid taildragger time in their logbooks - as well as aerobatic/unusual attitude training or, at the bare minimum, a healthy dose of stall and spin training - just to gain greater exposure to a variety of aircraft and to expand their airmanship knowledge base. The 150/152 series, especially the Aerobat versions, would've been ideal ab initio taildragger/aerobatic mounts for the task.

Mike Armin, who has written what is considered one of the definitive practical guides to the 150/152 and its care and feeding ("Owning, Buying, or Flying the Cessna 150/152: A handbook for owners, potential buyers, and student pilots", Mike Armin, Self published, 2004) says that one of the problems with the taildragger STC is the consistency and quality control of the conversions from aircraft to aircraft. Had Cessna offered it from the get-go, that likely wouldn't have been a problem...

N.

PS. I've picked some shots from the website of that particular 150T for wallpaper on my PC. The paint scheme is quite eye catching!
 
Hi,

I finally managed to find the texture of the Cessna "OH-CGL" ... it is present in the official paintkit of Fravin. Some additional modifications are needed to make it effective.
For the bug of ADF, I finally find the problem and a fix is ​​in progress. It will probably be delivered as a v1.5 release as soon as possible.

Lagaffe
 
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Very good suggestions !

For the next Texas Taildragger, I have choose the modele described on this site : http://www.toandos.com/DC152.html


Very good choice... looking forward to this one! I'm curious thou, since this is an FSX model, can bumps and specs be added?

I've been working on a my personal ride of your 150, hence the C-TEDD for Ted.

This is a mockup of it currently! Fun aircraft to fly!!!

kI4hT.jpg


AVXkw.jpg


c0Xnl.jpg
 
Very good choice... looking forward to this one! I'm curious thou, since this is an FSX model, can bumps and specs be added?

I've been working on a my personal ride of your 150, hence the C-TEDD for Ted.

This is a mockup of it currently! Fun aircraft to fly!!!

When you say Curious, do you mean 'can I add bumps and specs by making the appropriate titled files' then no. If you mean can they add them? yes. I agree though, with them it would rock... I'll happily throw them up a set of bumps if they need them. This gorgeous plane deserves it!
 
Below is a quote from the website: (looking better and better)

I am already working on a V2.0 is to take all advantages of the capabilities of FSX/P3D: the bumps and specular textures with also a "Damage mod" or a AccuSim light.
 
Below is a quote from the website: (looking better and better)

I am already working on a V2.0 is to take all advantages of the capabilities of FSX/P3D: the bumps and specular textures with also a "Damage mod" or a AccuSim light.

Excellent news, this model is so nice it deserves the attention.
 
@ Lagaffe

Flying this plane almost all the time now, wonderful.
I realize you are busy putting the icing on the cake, but the cherry on top would be to have windshield rain effects.
Is that a possibility?
 
Hello Paul,

Unfortunately though FS2004 accepts the effects of rain on the windshield, FSX it does not natively allow.
Some commercial products have managed to simulate this effect but at the cost of many complexities.
I will study this but I do not have much hope.

The Texas Taildragger is in the works :
- adding the tailwheel
- moving the main gear forward
- adding safety harness for the driver and passenger
- modified engine to get 160 HP
- repaint N557TH model for the U.S. Army

USAAF.jpg

Lagaffe :jump:
 
Hello,

As promised I ham working on the new release v1.5
Compared to the first specification, the objectives have been reviewed, it will include two major patches, structural changes to have a conventional train, additions at the textures and a new engine.

Adding Damage mode has been postponed and will be part of the release v2.0 .

Back to v1.5 which this has started. Today , progress is as follows:

a) the correction of the ADF needle not working ................................................................ 100 %
b) facilitation of the rudder rods that were anything in exterior view ........................................ 30 %
c ) modification of the process to turn it into Texas Taildragger .............................................. 70 %
d) modifying pilot & co - pilot harness ................................................................................ 50 %
e ) adding improved textures normal maps among others ....................................................... 50 %
f) a new file to get the air engine 100HP to 150HP = D ........................................................... x %

Last week , the front was advanced to the amounts of the wings and the tailwheel was completely modeled , there is however to "map" tailwheel and animate springs that dampen the rotational movement of the wheel.

CqJ4S.jpg

Today, the emphasis has been on creating normal maps they are added to the existing textures and setting Gmax parameters to achieve the desired effect. The tutorial had prepared David W. was used and was successful .
Currently , two textures were processed normal maps the fuselage and the wings.
The BUMP parameter used in Gmax was increased first to 100% then scaled 80% otherwise the effect is too strong and too much reflection.

An another file GlobalEnv_AC_Chrome.dds , has been added at the same time. It adds reflection effects of the environment on the textures look great = W thank you to him.

Here the Australian texture from Greenhopper, expected effects :
58qF.jpg

And an American repaint of Nastybeats :
BUMP Parameter to 100%
zmUYH.jpg

BUMP Parameter to 80%
m2sSy.jpg

I think also work indoors in normal maps at least the dashboard and the background instruments .
 
This update is great news, lots of progress being made.

Can't wait for the taildragger and the bumps and specs.

I am not a modeler however I do not think the bumps maps should affect reflections like in the screen shots. You might want to look at the material blend properties.

Are you aware that some of the animations are broken in FSX?

The passenger seat back does not flip forward like it did in FS9, not that it is a major problem.

Also most of the popups like the check list are not working properly. The come up OK, then when you click on the X to close them nothing happens, at least for me.

This might be a DX10 problem, I haven't tested it in DX9.

cheers,
Lane

I just checked in DX9 and still don't have working click spot on the popups. I get the pointer when I hover the cursor over them. Clicking on them does nothing.
 
@Lane street:

I have write some explications about the checklist on my french forum and perhaps I forgot to translate them here.

Checklist tablet manual :
There has logic to use. Indeed, in the code of this checklist tablet somes conditions are tested and if they are not satisfied checkmarks are not operable !
This was programmed in response to requests of beta test.

1) to have no concern initialization , start your flight in choosing an airport , any airplane type Cessna 172 and a start " cold & dark" (ignition , power off, etc ...) if worries in perspective .
2 ) change your flight for the C150 and all variables used whith this aircraft are initialized so this will allow the tablet to be properly positioned .
By following this procedure, I have no more bizarre behavior ... which are the fact of FSX and not from this aircraft !

Engine stopped and the ground on the earth:
1) it is possible to choose to have the pilot and his instructor. If not and if the engine is started, it must be stopped (CTRL + SHIFT + F1) to be able to completely select pilot and/or instructor .
2 ) you can remove wheel chock and pitot cover which engages the parking brake (seen arm when moving in the VC) .
3) passing through the VC, we made ​​the yokes away and locks
- The fuel supply if the lever is OFF ( like it would be good to position OFF to init)
- Switch the alternator
- The battery switch = > blocking this driver yoke removes
- The various switches on lighting from left to right ...
- The key is turned to START
- The engine starts
- The gas is increased then releases the brake and go .

The seat can be tilted (in flight or stopped) if you did not request the display of the copilot !!!
When the seat was moved, the officer may not appear even with the engine stopped and even the ground ( I would look at that later ). The variable assigned to the seat does not return to zero when it is completely flap and copilot / test seat fails.

Using GPS :
1 - Click on the mirror
2 - Click on the miniature GPS antenna
3 - The GPS 2D panel appears

All animations programmed have been tested by more than 20 persons, in FSX-SP2, FSXA, under DX9 and DX10 without problems .... if the user take in account theses few advices.

Sorry for forgetting to translate these few lines what I have written after the release of the Cessna in order to answer to some French questions.
 
Highlights from Didier/Lagaffe's latest update

Didier/Lagaffe last updated this thread on Feb 2nd.

For those who have not been following his posts on http://www.pilote-virtuel.com/viewtopic.php?id=60016&p=2, I thought I would add these highlights from his latest posts:

Final straight for version 1.5:

<ins style="color: rgb(51, 51, 51); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 15.399999618530273px; background-color: rgb(228, 234, 242);">Tricycle gear version:</ins>
- normal maps textures applied inside and out
- ADF revised and corrected
- Elevator linkages corrected. They don't fly around like before.
- the main wheels' animation corrected so they move when the wheel-pants are removed.

Tail-dragger version:
- normal maps textures applied inside and out
- ADF revised and corrected
- Elevator linkages corrected. They don't fly around like before.
- the main wheels' animation corrected so they move when the wheel-pants are removed.
- tail-wheel mapped and animated, including the springs that support it when it moves.
- still have to make the glass less opaque, and update the documents from my last notes, and choose a release date for V. 1.5.

For the Texas Taildragger:
I intend to release a separate model based on the Aerobat.
Here are the main improvements - just to whet your appetite.
- the overhead windows will be modeled
- the clock will be replaced by a working G-meter
- two red handles to permit the ejection of the windows and doors (being studied)
- safety belts replaced by acrobatic harnesses
- wheels replaced by 29" bush tires (A bush version is on my workbench)
- doors re-done with windows in the bottom to better view the ground during bush landings
....
A float version is planned for the Texas Taildragger.

Didier is also attempting to make things shake - like the exhaust pipes, and even the VC instrument needles!



Une version amphibie est aussi prévue pour ce Texas Taildragger:
 
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