The OFF DiD Standard.

Great idea , how about doing a patch which would be able to set the settings so every one,s playing with the same ball?
 
Got to check the guns,.....after that I will be DiD! I use the TAC as an exchange for the map. Known to have problems with the ingame map. I think DiD should rely to guns and flightmodel, cause this is the real skill needed in this sim. Visual aids should be allowed. As far as I know, pilots of that era used binoculears in the pit, to spot the enemy.

Regards

Thanks Giant, I forgot about the zoom. Added as allowed, constitutes binoculars. :)
 
Great idea , how about doing a patch which would be able to set the settings so every one,s playing with the same ball?

If people adhere to DiD they will be (playing by the same rules). As none of it's verifiable it's down to trust anyway.
 
Siggi i've set up the settings for "DiD" now my realisum is showing 110 is right?
 
Siggi i've set up the settings for "DiD" now my realisum is showing 110 is right?

Mine's at 100, so I think you've got auto-mixture set to OFF? 110 is fine though. If you're playing DiD you have OFF about as hard as it can be and still be fairly realistic (fairly as in fair, not rather). :)
 
Today in a QC I switched my main guns setting in Workshop from "Normal" to "Tight", and much to my surprise my "Realism Score" went up by 10%, from 90% to 100%.

Is that the way it's supposed to be?


That might need further discussion. I've been using 'loose' for rotaries and 'normal' for inline engines, as per the old tips and tricks thread. Wouldn't like to be penalised for flying a rotary.

I also know when a pilot has been warping .... ahem.....

My FE2b pilots have often spent a lot of time using the cigarettes as a slip indicator. Their proximity to the postcard of the dancing girl is a complete coincidence, I'll have you know.
 
I would never aspire to such a list, and if you wish to continue with it, by all means be my guest. But since roughly 35% of the folks around these parts adjust their own mixtures, I honestly see that those who don't, should be DiD-. As the real life pilots had to, in order to stay alive in a scrap. If diving too far in the heat of battle, you should forget to richen your mixture accordingly, you WILL stall, next stop - Dirt Nap. That's the reason for the Full Rich command, Ctrl+Shft+F7 best remapped to a single keystroke. No time to be messing with 3 Keys, when your virtual life is on the line.

I know of a few Hard Core Simers, who Never use the TAC or the Labels, they navigate with paper maps, and the cockpit compass.
There are also pilots that Must WARP, or get a divorce

That's DiD-,DiD, DiD+-, and DiD-+

Not to Forget my catagory DiD:bs:
 
This sounds like a great idea. I personally like the idea of the encrypted files to be sent in to be verified so that we are sure the playing field is level. On the outworldly event that causes your pilot to die well "life sucks and then you..." what?...that's right die :173go1: The only problem I have is that I use warp to get my flight in line. I have the x and the c key mapped to start and stop warp. After takeoff I circle back over the field and give a quick x&c stroke just to get the flight in formation, I don't move more than a quarter mile. However I can live with the no warp clause. And did you also say no time compress?

So Siggi could you post what the final resolutions for the settings have to be.
 
Great initial post and i think it's great to set a DiD standard with forum members but you sort of lost me at labels.

I play DiD and I feel that the labels actually make it more realistic as it gives you more awareness of the sky allowing you to spot planes at correct distances, otherwise you are pixel hunting on your monitor.....it's actually more real to me to have the labels on.

real time without warp is also a time killer for me and probably not feasible.

another idea could be to sort of set it at a realism level and let users reach it in their preferred ways. As an exmaple 110% or 100%
 
I'd like to get on board with this, but not being able to warp would limit me greatly, time constraints. Maybe a compromise, warp in not out, vice versa or something.
 
Real Time: All campaign missions must be flown in real time. To do otherwise gives a pilot an unrealistic advantage in terms of fatigue and attentiveness thereof. It also de-values the stock you invest in your character, which itself tends to lead to unrealistic behaviour in combat, which can skew combat-results.

Most everything you've mentioned I've been trying to do....but I draw the line on this one. Maybe you have a bladder the size of a bathtub but I don't. And I ain't about to start using a tube and and a bucket so I can achieve what you've dubbed realistic "fatigue" and faltering "attentiveness" of flying missions in real time... ;)
 
I also know when a pilot has been warping .... ahem.....
WM

OMG ! But .... but it was an accident I tell you ! It was the Z key. I was trying to hit the Z key :Banane37: ....

I like the sound of this thread. Any method to purge us of those bally cheaters has got my vote ! It's a good thing we, of His Majesty's Royal Flying Corps, were taught proper that's all I'll say .... ;)
 
One thing about the parameters. Maybe I'm the only one without trackir? Seems having it is a monster advantage. I have so many blind spots now and I can see the advantage of it in the videos. So for me I would give it a go now but not to sweat my rating until such time that I have trackir and adjusted to it. I'm onboard.
 
Great idea , how about doing a patch which would be able to set the settings so every one,s playing with the same ball?

I am looking at this for 1.3 together with encryption so that we can start the Global Ladder - more later.

WM
 
Auto Mixture: Some of these a/c didn't have a manual mixture control. I certainly don't know which did and which didn't. How about those which don't, are they allowed to perform unrealistically in-game vs those a/c which do? Auto-mixture removes that confusion and possible unfairness.

Labels: Labels on gives a player a hugely unfair edge over one who has them off. With them off a player will often lose sight of a plane he's chasing behind his wing and maybe break off because he thinks he's been given the slip. Etc. A player with them on will lose sight of the plane but still be able to see the text.

Warp: This really is a biggie. It comes down to how much work a player puts in, long-term, to his character. How much stock he has in him, how he fights him and how quickly in real-time he can accrue kills. It's a huge difference in quality. Somebody who's flown and survived 17 hours in real time is certainly entitled to feel significantly more pride in that accomplishment than somebody who's done it in four or five hours of real time, irrespective of the warper's legitimate reasons for using warp (which are many and perfectly understandable). When I was playing RB2-3D many years ago I was in and out working from early morning to late at night and I was lucky if I had time for one mission per day (which was what I tried for but often failed). But I still did them in real time. Best thing I can suggest is have two campaign pilots, one for DiD for when you have the time and one for warping (non DiD) for when you don't but need a fix ("shootin' up with OFF here darlin'!" :icon_lol: ).

Every sport has rules, and those who want to play that sport have to conform to them if they want to play. They can't have them changed to suit their particular circumstances, as much as the organizers might sympathise with their plight. Darts players have to stand a certain distance from the board, even those with short arms. They have to attend at the time the match is set to play, they can't ask to be later or earlier because of other commitments. And they have to use darts of a given design and weight, because the people who made the rules decided upon a standard that made sense and best rewarded the skills involved. And etc etc etc.

Those who can't conform to those rules, for whatever legitimate reason, play down the pub with their mates. And have just as much fun, just they don't win any money or have any standing in a formal/official league.

So what's DiD for? It's a bit of extra fun, it's for those who have the time and/or inclination to be held to a formal standard and give a hoot about that. Sure, there are plenty of people who want to do it but can't, because of their particular circumstances. Just as there are people who would love to play league darts, but can't.

The reality is this is 'just a game', and there are plenty of people who would mock the very idea of any kind of 'standard'. Forgetting, of course, that standards are applied to just about any endeavour, leisure or work, by individuals or groups, for serious reasons or just for fun. And there are hundreds of simmers who have enjoyed the heck out of DiD in the past. So it's here now, to be enjoyed or declined, by those who can or can't, for whatever reasons. Just as will be the case when Winder deploys his file-submission system. You'll either be up for that or you won't, by choice or by circumstance.

As for DiD+, DiD++, DiD-, DiD--, etc etc etc, tried that, it didn't work. We actually had flame-wars over it. So there's one standard. Yes, some players can exceed it a little in certain sims, if they so wish. Some players are disadvantaged by lack of certain hardware, and vice-versa.

The bottom line...there's the standard. If you can meet it and do well under it you have formal bragging rights. You can not meet it and still brag. Who cares? Only those who care. It's for fun. Or for those who take their vFlying/combat a little bit more seriously, in whatever way and for whatever reason.

It's entirely your choice. If you want to sign up to it, and want people to know you hold yourself to it's standard, display the acronym somewhere. Or don't, your choice, your game, your fun. Or display it with your own personal caveats ("I play DiD but with warp allowed" for example). People will make of that what they will, a kind of self-imposed DiD sub-ranking I guess.

Just remember, the harder you make it (within the bounds of fairness and realism) and the more effort you put in, if the role-playing aspect is your bag, the more you will enjoy the sim long-term. Personally I've become badly jaded since RB2-3D by many years of mediocre or crap PC games. OFF is like a breath of fresh air for me and I'm happy to make a bigger deal of it. I don't go down the pub, I sold my bike, TV is nothing but adverts, I don't draw or make models anymore...so OFF is what I do for kicks. And DiD is just an extra dimension of fun. :)
 
Most everything you've mentioned I've been trying to do....but I draw the line on this one. Maybe you have a bladder the size of a bathtub but I don't. And I ain't about to start using a tube and and a bucket so I can achieve what you've dubbed realistic "fatigue" and faltering "attentiveness" of flying missions in real time... ;)

Pause button. :)
 
In general I'm in agreement with the whole DiD thing and immersion is so much less w/o it. I'm at Realism 90 with auto-mixture on and other settings as per DiD (not sure what else to change to push it up)

Couple of questions not yet covered (at least not explicitly or I missed 'em):

I don't have Track IR so I toggle padlock, is that allowed?

As posted elsewhere I toggle labels on but generally only once I have the kill (insofar as I can tell) just to see who it was, then they go off again.

I try not to warp, but I have done to reform my flight. Generally, if time is limited I'll use 'Optional Flight' in an attempt to reduce flight time. I assume that's okay. If I can't do it then I'll QC for my fix instead. I generally fly one or two missions in my evening's 'gaming time' so in-game time passes slowly for me.

I have 'Pause' mapped on my X52 and I use it if interrupted. I don't think that should be penalised as it can in fact drop me off an EA's six when I unpause. I need a 'freeze j/s position' command!

For myself though, I'm not interested in a ladder. Surviving 17+ hours at 90 will be enough... if I ever make it. I won't assume I'm better than someone who did it at 70 or less... or that they are 'cheating'. They may have very valid reasons because of hardware or RL issues.
 
In general I'm in agreement with the whole DiD thing and immersion is so much less w/o it. I'm at Realism 90 with auto-mixture on and other settings as per DiD (not sure what else to change to push it up)

Couple of questions not yet covered (at least not explicitly or I missed 'em):

I don't have Track IR so I toggle padlock, is that allowed?

As posted elsewhere I toggle labels on but generally only once I have the kill (insofar as I can tell) just to see who it was, then they go off again.

I try not to warp, but I have done to reform my flight. Generally, if time is limited I'll use 'Optional Flight' in an attempt to reduce flight time. I assume that's okay. If I can't do it then I'll QC for my fix instead. I generally fly one or two missions in my evening's 'gaming time' so in-game time passes slowly for me.

I have 'Pause' mapped on my X52 and I use it if interrupted. I don't think that should be penalised as it can in fact drop me off an EA's six when I unpause. I need a 'freeze j/s position' command!

For myself though, I'm not interested in a ladder. Surviving 17+ hours at 90 will be enough... if I ever make it. I won't assume I'm better than someone who did it at 70 or less... or that they are 'cheating'. They may have very valid reasons because of hardware or RL issues.

Any viewing system is fair, seeing as how none of them can be as good as TiR.

Your use of labels and warping, there's the letter of the rules and the spirit of them too. You'll know if your breaking of the letter also breaks the spirit. "I used the labels, for a couple of seconds, just to see who it was I just shot down...does that mean I've cheated?" No, manifestly not.

Using the warp to sort your wingmen out? Count up the time that saves you over a large number of missions and it might come to hours eventually. And the slippery slope..."Oh what the hell, I'll just leave it on for a few seconds more, what does it matter, dinner's nearly ready..." Or so some people would suspect. Bottom line is this, does your use of it give you any kind of advantage, short-term or long-term, over somebody who uses it not at all?

Selecting "alternative mission" (or whatever it's called), entirely legitimate in as much as I'm sure real pilots traded different assignments within a day's workload.

Pause button, absolutely essential in the real world. Otherwise there's not a single player who would be able to fly any sort of campaign worth a damn. :)
 
I don't really like the idea of encrypting dossier files; I got tired of seeing my AI squaddies constantly survive everything, and have started going in there and changing names. However, if it is possible to take the death/casualty system that's used to track the player, and add it to the AI, so there are more realistic casualties, MIA's, etc, then I would be all for it.
 
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