The OFF DiD Standard.

Cool deal Siggi, I wasn't advocating using labels, I never do, only the TAC cause without it you cant see as far as you really could if you were "in the world" of OFF. : ).....and not staring at a small 2d Screen.

ZZ.

This could be fun. I understand your warping restriciton as well....makes sense.
 
The TAC doesn't fully compensate, it just points one in the right direction. I've still been bounced while heading to where the red markers were. But it's better than now't or labels. In truth, so far as this particular issue is concerned, we've got it harder than the real chaps. But it's made up for in other ways (not dying for real being the main one).​
 
For Winder:

Elsewhere I've seen posts by the developers that more sales of OFF3 would be nice.

I've also seen discussions about restricting the ability of players to "revive" pilots by encrypting the log file.

It seems to me that limiting the options a player has in the way he/she "plays the game" might tend to inhibit sales rather than increase them? Or do you think that re-coding OFF3 so as to make for a more viable "ladder", by limiting ways in which ladder participants could "cheat", might attract more customers than would be lost if player options were limited?

I have no opinion either way, I don't revive my own dead pilots, but I can understand that others might want to be able to do so. So I'm curious as to the developer's opinions on this. I love the game, and most definitely would like to see it prosper, sales-wise.
 
Maybe it would be possible to have a button to voluntarily lock a chartacter at enlistment, with a marker showing that had been done somewhere on the logbook page?

Non-locked characters could be revived in the normal way.
 
A few thoughts...

In general, I LOVE the DiD idea. The few niggles I see have mostly already been addressed here, but one of my issues is the HUD. I usually don't use it, but when I am in clouds (yes I know, but sometimes you've no choice), the only way I can tell if I have entered a crazy spin in time is the artificial horizon. Being surrounded by clouds, I can't see the horizon. Sure, the engine starts to overspeed or die, but by then it is often too late to recover. I assume that if I had a force feedback stick I would "feel" the crazy spin starting, but my stick is no help there. Again... minor point, but it makes me nervous. What are y'alls thoughts on this? Any suggestions...?

The other thing I'd like to see if this were to come to pass, is more info provided by the devs on how to set up multiple installs. Sometimes I just want an arcade shooter. As it stands I have to change my settings every time I just wanna blow stuff up! This can get tedious. I guess what I mean is it would be good to have the option to quickly and easily revert to easier settings so as not to affect my standing when I just wanna tool around and take crazy chances. Is that making sense?
 
Pause button. :)

True...but I errantly neglected the circumstance where I've received a direct order from the primary commander (wife) to "quit playing that thing and take me out to eat like you promised". But then, as has been noted previously....I suppose I could play God and resurrect myself from the dead which would "unDiD" what I did...so to speak.. :d
 
True...but I errantly neglected the circumstance where I've received a direct order from the primary commander (wife) to "quit playing that thing and take me out to eat like you promised". But then, as has been noted previously....I suppose I could play God and resurrect myself from the dead which would "unDiD" what I did...so to speak.. :d

That sounds like a time to make an emergency landing.:amen:

Zommoz, what you describe there (disorientated in a cloud) is a perfectly realistic situation in which to find yourself. An artificial way of surviving it is the very antithesis of what DiD is about. :)
 
Oh well, I agree with most things, but I'm still stuck on warping. I can't buy the arguement that it someway makes you care less about your pilot, or that it makes one do foolhardy things; I can however understand the idea of vesting so much "real time" in to actually get to 17 hours or more. All the power to you if you can invest the time, but imho allowing the use of the tac, and not warp is unreasonable.

The tac gives one the advantage of picking their fights or flights, and will lead you to any enemy that would be otherwise unseen. Especially so, if you run from a large "blip", but go check out a samller one (if that makes sense), or get a little heads up about possible problems near a target. I'm just a nazi when it comes to the use of the tac. I know it can be argued that warp does a similar thing, but I beleive that if tac use, then warp should be allowed.

I am not above compromise, lord knows we Americans could use it!! My personal rules: in a typical mission I usually warp to the front, fly the assigned mission parameters real time, and then warp after I get back over friendly area, and then always land and engine off exit. Its usually a nice 30-40 minutes saved for me personally.

I would agree to have some "*" near my name that said "he used the warp"---since in the US it seems ok for atheletes to do the same.......he he
 
True...but I errantly neglected the circumstance where I've received a direct order from the primary commander (wife) to "quit playing that thing and take me out to eat like you promised". But then, as has been noted previously....I suppose I could play God and resurrect myself from the dead which would "unDiD" what I did...so to speak.. :d

This is the reason for a flight schedule:friday:
 
Oh well, I agree with most things, but I'm still stuck on warping. I can't buy the arguement that it someway makes you care less about your pilot, or that it makes one do foolhardy things; I can however understand the idea of vesting so much "real time" in to actually get to 17 hours or more. All the power to you if you can invest the time, but imho allowing the use of the tac, and not warp is unreasonable.

The tac gives one the advantage of picking their fights or flights, and will lead you to any enemy that would be otherwise unseen. Especially so, if you run from a large "blip", but go check out a samller one (if that makes sense), or get a little heads up about possible problems near a target. I'm just a nazi when it comes to the use of the tac. I know it can be argued that warp does a similar thing, but I beleive that if tac use, then warp should be allowed.

I am not above compromise, lord knows we Americans could use it!! My personal rules: in a typical mission I usually warp to the front, fly the assigned mission parameters real time, and then warp after I get back over friendly area, and then always land and engine off exit. Its usually a nice 30-40 minutes saved for me personally.

I would agree to have some "*" near my name that said "he used the warp"---since in the US it seems ok for atheletes to do the same.......he he

Well, let me put it this way...if you and another person dug a ditch, but you did only one hour's digging and the other chap did eight hour's digging, would you expect the same amount of pay for it as him?
 
Siggi,

You haven't been on an American construction site with union guys doing the digging!!!

No, I hear what your saying......I'll suck it up if I have too, just lodging my complaints.
 
Siggi,

You haven't been on an American construction site with union guys doing the digging!!!

No, I hear what your saying......I'll suck it up if I have too, just lodging my complaints.

Give it a fair go and see how it makes you feel about your character after a while. Time = value. :)
 
Elsewhere I've seen posts by the developers that more sales of OFF3 would be nice.

I've also seen discussions about restricting the ability of players to "revive" pilots by encrypting the log file.

It seems to me that limiting the options a player has in the way he/she "plays the game" might tend to inhibit sales rather than increase them? Or do you think that re-coding OFF3 so as to make for a more viable "ladder", by limiting ways in which ladder participants could "cheat", might attract more customers than would be lost if player options were limited?

I have no opinion either way, I don't revive my own dead pilots, but I can understand that others might want to be able to do so. So I'm curious as to the developer's opinions on this. I love the game, and most definitely would like to see it prosper, sales-wise.

Perhaps I'm speaking above my pay grade, as I'm not a developer. But we expect good product support, and we get it now. Partly because extensive testing has been done on existing variables.

Just talking the life of the pilot, there are 3 possibilities, which have sufficed since 2005. Now everyone is to have the ability to Muck Around the files, doing as he pleases. But We Want the support to continue regardless of any changes he might make :kilroy:
 
TAC DISPLAY and label

As it stands now, I fly @ 100% realism. I use labels to sort out my Squad on the Mission. This is purely a time management issue.

I do use the TAC DISPLAY, with what are some compelling reasons:

1. I am not twenty, and my career as a combat pilot would be long over.
2. Even with glasses, and a hat switch, and yes TIR, it is quite different from how your eyes would function, in a real cockpit setting.
3. Your PC AI know exactly where you are. As they have "heads up", it is only fair to have the same. My TAC is set @ 1 NM, and the lower half is buried, so I only "see" ~ 200' behind me.

I think that's a great post Siggi!

With regards to WINDERS contemplation for embedding the code's, it is his project, so it would be his decision. For myself, I have "resurrected" pilot's based on reasonable criteria. Mostly though, I am not even interested in my pilot being in "Hospital" and just "Retire" that pilot, and "Enlist" a new one, same name; ( except for their middle initial going up the alphabet one letter each time I generate a new one), same squad, etc.

Cheers,

british_eh
 
... Now everyone is to have the ability to Muck Around the files, doing as he pleases. But We Want the support to continue regardless of any changes he might make :kilroy:

Good point.

I look at it this way. If I were to meddle with a pilot file and then find I'd broken something and my pilot didn't load or had lost medals or whatever I wouldn't expect any developer support on that particular issue. It's 'taking the back off' - voids the guarantee.
 
Siggi- I fly DiD already..save for Warping, because my time is limited most often. However..

>> The warping issue isn't just one of fatigue, it also has a direct effect on how you regard/value your character and how you fight him.<<

I absolutely agree.

Royce
 
Siggi you dismiss Labels too easily and give no counter argument as to them actually giving real world situational awareness.

Have you flown a plane?
If yes, have you seen what other planes look like at different distances?

Pixels on a monitor do not translate that.

If you want to fly without Labels then great! You are mkaing it even harder than real life then! You have gone beyond actual realism!
 
Okay. I'm sold on DiD but I was practically playing that way anyhow.

I flew last night w/o touching warp once and let the rest of my flight sort themselves out. Dint of corner cutting I rejoined formation DiDly... once the slowcoaches reached my height. I don't understand why, if I can reach 8000 ft in two circuits of the 'drome, they can't... especially as Jerry always has height... but never mind.

One final question. How are the relative merits/demerits of airfcraft and era to be factored in?

For example, my main currently flies an SE5a which has the benefit of altimeter, airspeed indicator, inclinometer (-ish) etc. and whilst he still suffers from 'spray and pray' a bit he is an ace... but could I fly an EIII or with the same success, chances are not.

Would any ladder be grouped according to era, and possibly aircraft?
 
Siggi you dismiss Labels too easily and give no counter argument as to them actually giving real world situational awareness.

Have you flown a plane?
If yes, have you seen what other planes look like at different distances?

Pixels on a monitor do not translate that.

If you want to fly without Labels then great! You are mkaing it even harder than real life then! You have gone beyond actual realism!

I absolutely agree with you, it is harder to visually acquire planes in the sim than it is in real life. Consequently one has to tolerate the horror of a visual aid. However...

The TAC does too little. The labels do too much. The TAC doesn't tell you the altitude of the target, just it's general direction and range. But it does that at such a range that the target would be in your unobstructed line of sight more often than not.

The labels show you where the target is regardless of LOS obstruction more often than not, and at a range where that has a big influence on your chance of survival.

The TAC picks up bogeys at around 4 miles. The labels pick up bogeys at around 2 miles. At 4 miles the bogeys are invisible on the monitor, even with full zoom. At 2 miles they are visible with one level of zoom (normal flying zoom for many pilots).

So, given that it IS just about possible to spot the bogey unaided, just at the range the labels kick in, what value are they other than as a massive cheat?

Whereas the TAC does nothing more than give you a simulation of a 'glint of sunlight' beyond visual range, and you then get to use it to guide you in until the marker goes red (which happens to be well within label-range and thus within visual range). For sure, you still don't know if the target is above or below you, unless you were already able to visually acquire it (I personally get very varied results on that score), but seeing as how you knew they were there in the first place only by virtue of the tell-tale 'glint of light', and they could have dived or climbed since then...

IF it were possible to reduce label-text to an asterix it wouldn't be SUCH an issue, that asterix could be simulating the target's natural luminosity. Though it would still allow you to see it through parts of the wing. But as it stands it's not only hugely unrealistic, allowing NO chance of realistically LOSING sight of a target, it's also as unimmersive as hell (though that's a matter of personal taste, not a DiD consideration).

So it's a case of not having one perfect solution, but certainly one of having a total over-kill option (labels) and one in-sufficient option. Given the nature of DiD and what it's intended for one has to choose that which presents the greater challenge over one which reduces it to below what was real.

Finally, consider the actual vCombat experience. Using only TAC puts one right on the edge of one's seat, IF one has been unable to visually acquire the target by the time the markers go red and one has to switch off the TAC. Labels don't provide that tension at all, especially not if they pop up through part of one's wing.

Hope that clarifies the reasoning a bit. :)
 
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