It is not proper change list (I tried to maintain one, but failed
), but the most important features that I can quickly recall:
Environment reflections
Cubemaps dds file is no longer used, instead the game will update environment reflections in real-time as you fly.
These reflections are used for sea and aircrafts (especially noticeable on metallic US aircrafts).
Unfortunately you won't be able to see aircrafts or ships reflecting in the water, but overall it looks much better than with static cubemap texture.
Nighttime lighting for effects
Smoke and similar effects are properly lit now and become darker when the Sun sets.
There is a list of "exceptions" in TextureMagic.ini with textures which should stay bright even at night (like flame or explosions).
Improved dynamic (point) lights
CFS3 had a limitation preventing having more than 6 dynamic lights (like muzzle flashes) simultaneously, otherwise they started to flicker.
It is not longer the case. My code increases the number of supported lights to about 24 and even if the limit is exceeded they won't flicker randomly - instead the most distant ones will be turned off.
Also, dynamic lights will now shine on terrain, trees and even water. Previously only aircrafts and facility buildings received light from point lights.