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This Could Be Very Interesting - AnKor's Shaders

I can't with xp.
Can you explain me how you put any files in ETO ?
I have SweetFX but after...nothing !

Do you have the latest version of DirectX that Ankor posted a link for?

http://www.microsoft.com/en-us/downl...ils.aspx?id=35

Once I installed that it worked ok.

I sorted the water problem out, I still had some of Daniels environment texting files which were conflicting.

Now I think this looks bl**dy good! If you didn't know you'd never think it was cfs3 (apart from the dodgy modelling on the tail, oops)

cfs3Ankormod2_zpsdd1be4e3.jpg
 
But you would recognise the authentic south coast water colour, Clive. That does look very good and the self-shadowing looks great: I'll have to try this myself when I get the project out the door! :applause: :applause: :applause:
 
Do you have the latest version of DirectX that Ankor posted a link for?

http://www.microsoft.com/en-us/downl...ils.aspx?id=35

Once I installed that it worked ok.

I sorted the water problem out, I still had some of Daniels environment texting files which were conflicting.

Now I think this looks bl**dy good! If you didn't know you'd never think it was cfs3 (apart from the dodgy modelling on the tail, oops)

cfs3Ankormod2_zpsdd1be4e3.jpg

Beautiful!! Well done, indeed!
:applause: :applause: :applause:
 
the besy way is ;loading it all smacking it all in your cfs3..i have mixed advanced - i got cfs3-fp-eto all in one .....


then i slap in generfx,,,sweet thingie and all the updates ....and then play with majors addons , and see which one is best with wAter


so iadd

dx9 and dx8 folders and shaders and open and add as dllr , files , as is, then start the fxsweet conig thingie to start


but again what finsihed hte look was the tip from master major on the choice and one from the dds water updates he submitted
 
ALSO I REMOVED A FILE IN THE FX FOLDER OF EFFECTS ....

I think major , master ,emtioned something about cfs3h2:redfire::redfire:Shot03-31-14-20-55-04.jpgo ... in fxtures controls colour ... i found one of em green outlined and all just removed it and he was right

all nice slender blue


Shot03-31-14-20-54-47.jpg
 
OMG! :jawdrop:

Pat, just superb, that looks just like FS2004.....

And the other various water texs, are fantastic.

I'm so glad for you guys, with great ai and mission building anyway, and now with this shine effect. This is what CFS3 should have been like.

I wouldn't be suprised if M$ knew they could do it, just look at Fs9 shine/reflection, but the technology wasn't up to it, without further affecting FR's?

Cheers

Shessi
 
I believe CFS3 graphics was outdated even by 2003 standards, and at the same time it was still FPS hungry. I don't know how they managed to do that :)

And now for something completely different:
http://www.youtube.com/watch?v=p4-shLNwLyA

I've managed to create a working reflector sight. It is not yet fully compatible with all aircraft models, but it works (obviously it requires my dll to work).
 
Wow! That was fast! Incredible work! It's hard to believe this is CFS3, but then again my ideas of what was possible and what was not with this sim have getting redefined a lot lately.:dizzy::jawdrop:
 
As we used to say, S!

Ankor, you'll just have to spill the beans on that one, this modeller would LOVE to include that with my CFS3 model. :jump: :jump: :jump: :jump:
 
The screenies and videos are simply incredible! I would certainly love to see these improvements in my installs...unfortunately I am time and admittedly tech challenged. Will you pros develop an all encompassing package for these improvements?
Cudos to all who are working to keep CFS3 alive! :applause:
 
Ankor, you'll just have to spill the beans on that one, this modeller would LOVE to include that with my CFS3 model.

Well, I intend to make it compatible with stock models, so it shouldn't be a problem to include with a custom model.
Generally it will be a matter of setting glossiness for the gunsight glass to some special value - most likely via hex-editing the m3d, because I doubt GMAX will allow it to be set this way. My DLL will detect this "magic" value and apply the reflector code for this object. Simple, isn't it? And what is also important - has no side-effects for those who do not use my dll :)
I will provide more details when I release an update which supports this feature.

Two notes, though.
You may have noticed in my video that the reticle is clipped earlier than it reaches the left or right edge of the glass. This is because the reticle on P51D model is actually painted on a smaller square transparent object and that wider glass is just a decoration behind it.
And second, more important: currently it only works with those models which have the gunsight glass (or that object which has the reticle on it) set straight. Tilted one like on Spitfire won't work right and I have yet to find a way to correct it, which may prove to be difficult.
 
...You may have noticed in my video that the reticle is clipped earlier than it reaches the left or right edge of the glass. This is because the reticle on P51D model is actually painted on a smaller square transparent object and that wider glass is just a decoration behind it.
And second, more important: currently it only works with those models which have the gunsight glass (or that object which has the reticle on it) set straight. Tilted one like on Spitfire won't work right and I have yet to find a way to correct it, which may prove to be difficult.

Roger that Ankor, that will be very easy to work with. I'm already getting impatient, lol... :jump:
 
The screenies and videos are simply incredible! I would certainly love to see these improvements in my installs...unfortunately I am time and admittedly tech challenged. Will you pros develop an all encompassing package for these improvements?
Cudos to all who are working to keep CFS3 alive! :applause:

I second that - I hope there will be a SIMPLE guide perhaps with links to requisite files and an explanation of what needs to go where? For example I don't understand where Sweet FX fits, I thought Ankor said his mod was stand-alone? There are about 100 posts on this thread, and a sticky with a single post would be most excellent, pretty please?

:ernaehrung004:
 
Ankor has work going on improving things on several different fronts (seems like more every day). As it unfolds we will be working on a way to bring it to everybody with minimum hassle.
 
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