MajorMagee
SOH-CM-2022
It's really all AnKor's genius. gecko and I are just helping to work the bugs out and tune it up.
Lewis,
Yes to ac shine with XP, just mod the shaders.xml in the main folder as stated, works with XP.
As the shine it too much I saw that MM stated
I've now toned down the Glint by editing the shader file to:
float sunStrength = mul(arrDirLights[0].vDiffuse.rgb, float3(1,1,1))*0.5
(instead of the default multiplier of 10 as shown in the picture of the Nieuport)
I've searched for where this is and no luck, can someone tell, ta.
Also I've installed Sweet_FX, and tried Ankors files but with the d3d8.dll the sim black boxes and fails to load. Remove just this dll file, leaving the others and all's well. Have latest DX files, re-set screen res and disabled movie. Re-started pc, but still fails.
Also Pat mentions Ankors 'shaders30' file, that is not in his pack, location? thanks
This is too good to miss!
Cheers
Shessi
I will work to make the shine and reflections more appropriate. Though I'm still unsure what is the difference between XP and W7 in this regard.
Right now one of the missing features is support for _s and _r maps. WOFF doesn't use them and thus I haven't programmed them for my dll. However, I'm going to implement then and hopefully put to better use than was possible in original CFS3.