USS Oriskany SCB-27C/125A

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LOL !!!! I sure know about that little problem. You will find the answer here: http://www.glowingheat.co.uk/forum/viewtopic.php?f=8&t=43

Apparently, I cannot add additional items to accompany the Oriskany i.e. otherwise strange things happen like cargo nets and boxes are hovering in the air yes?
I wanted to add the Patuxent to the Oriskany is there another way to do so without the strange results?


[formation.8]
title=Oriskany
unit.0=USS_Oriskany, 0, 0
unit.1=USNS_PATUXENT_UNREP, 102, -50
unit.2=USS_SSN_775_Virginia_class, -0, 500
unit.3=SH-60_guard, 350, -220
unit.4=SH-60_guard, 150, -80
 
Apparently, I cannot add additional items to accompany the Oriskany i.e. otherwise strange things happen like cargo nets and boxes are hovering in the air yes?
I wanted to add the Patuxent to the Oriskany is there another way to do so without the strange results?


[formation.8]
title=Oriskany
unit.0=USS_Oriskany, 0, 0
unit.1=USNS_PATUXENT_UNREP, 102, -50
unit.2=USS_SSN_775_Virginia_class, -0, 500
unit.3=SH-60_guard, 350, -220
unit.4=SH-60_guard, 150, -80

To have the Patuxent sitting at the right height for Oriskany, you would need to adjust the static_cg_height in the cfg file of the Patuxent. But, in doing that she would not sit at the right height for Nimitz. Making a copy of Patuxent folder then renaming it (plus the model file + cfg and the sim cfg) would solve that problem.

Joe
 
To have the Patuxent sitting at the right height for Oriskany, you would need to adjust the static_cg_height in the cfg file of the Patuxent. But, in doing that she would not sit at the right height for Nimitz. Making a copy of Patuxent folder then renaming it (plus the model file + cfg and the sim cfg) would solve that problem.

Joe

That works Joe - I adjusted the cg_height to -10, and also created a copy of the Patuxent, and renamed everything LARAMIE, which is a sister ship to the Patuxent.
Here are my ai carrier config settings to get everything reasonably lined up
[formation.17]
title=Oriskany UNREP
unit.0=USS_Oriskany, 0, 0
unit.11=USNS_LARAMIE_UNREP, 95, 150
Deke

View attachment 88633
View attachment 88634
 
That works Joe - I adjusted the cg_height to -10, and also created a copy of the Patuxent, and renamed everything LARAMIE, which is a sister ship to the Patuxent.
Here are my ai carrier config settings to get everything reasonably lined up
[formation.17]
title=Oriskany UNREP
unit.0=USS_Oriskany, 0, 0
unit.11=USNS_LARAMIE_UNREP, 95, 150
Deke

View attachment 88633
View attachment 88634



I tried your instructions and did what I thought was everything needed to get the "Laramie" to show up along side the O boat. I get error inserting object message create object failed instead.
I changed the texture.cfg to read:

[fltsim]
fallback.1=..\..\USS_Oriskany\texture <<<< this WAS Nimitz
 
That works Joe - I adjusted the cg_height to -10, and also created a copy of the Patuxent, and renamed everything LARAMIE, which is a sister ship to the Patuxent.
Here are my ai carrier config settings to get everything reasonably lined up
[formation.17]
title=Oriskany UNREP
unit.0=USS_Oriskany, 0, 0
unit.11=USNS_LARAMIE_UNREP, 95, 150 <<<<shouldn't this="" be="" unit="" .2="" vice="" .11?="" i="" think="" that="" is="" why="" was="" having="" issues="" with="" laramie="" not="" showing="" up.
Deke

View attachment 88633
View attachment 88634
title=Oriskany UNREP
unit.0=USS_Oriskany, 0, 0
unit.11=USNS_LARAMIE_UNREP, 95, 150 <<<<shouldn't this="" be="" unit="" .2="" vice="" .11?="" i="" think="" that="" is="" why="" was="" having="" issues="" with="" laramie="" not="" showing="" up.
shouldn't this be unit .2 vice unit .11? I think that was giving me problems. </shouldn't></shouldn't>
 
I didn't think of her sister ship so i just renamed it VEH_PATUXENT, but glad it worked. There is still some things that don't line up with Oriskany (fuel and cargo lines and some of the cargo that is on the hanger deck). I'm not sure if you can hex edit the mdl file to adjust those items (I wouldn't know where to look). I also adjusted the acceleration_constants and
deceleration_constants lines in the cfg file to match that of Oriskany, as she was slower and would fall behind.

acceleration_constants = 0.5, 0.4
deceleration_constants = 2.0, 0.5

Joe

 
Trapping the Whale: YES !!

Bringing the Whale home on Oriskany - not much room for error, and lots of bolters! I have found that fuel around 30% or less works for me, with an approach speed at half flaps around115 kts and speedbrakes out.

Success! Those changes and guidance now have me trapping the Whale on the 'O' - many thanks!
 
title=Oriskany UNREP
unit.0=USS_Oriskany, 0, 0
unit.11=USNS_LARAMIE_UNREP, 95, 150 <<<<shouldn't up.
shouldn't this be unit .2 vice unit .11? I think that was giving me problems. </shouldn't>


Sorry about that!
It actually should be unit.1
 
I didn't think of her sister ship so i just renamed it VEH_PATUXENT, but glad it worked. There is still some things that don't line up with Oriskany (fuel and cargo lines and some of the cargo that is on the hanger deck). I'm not sure if you can hex edit the mdl file to adjust those items (I wouldn't know where to look). I also adjusted the acceleration_constants and
deceleration_constants lines in the cfg file to match that of Oriskany, as she was slower and would fall behind.

acceleration_constants = 0.5, 0.4
deceleration_constants = 2.0, 0.5

Joe


Great point Joe, I didnt factor that in.
Nice catch!
 
A-3 was a big honkin' jet to bring aboard any carrier, especially the 27-Charlies. Pretty easy to see why all the flight deck personnel stood way clear of the landing area when "Whale on final!" was announced over the 5MC flight deck PA system. :icon_lol:
 
A-3 was a big honkin' jet to bring aboard any carrier, especially the 27-Charlies. Pretty easy to see why all the flight deck personnel stood way clear of the landing area when "Whale on final!" was announced over the 5MC flight deck PA system. :icon_lol:

I was on two different 27'C's back in the day USS Hancock and Bon Homme Richard (Bonnie Dick)
when the Whales launched and landed. The plane had hinges just about every where and would almost fold in half to get into hanger bay. The Vertical tail even folded.

About the only thing I remember the A-3's brought to the table where Zuni Tubes and mail. They would go on a lot of Recons. When I was stationed at NAS Cubi Point (NAS Olangapo),:icon_lol:
There were a few black A-3's that were of the clock and dagger persuasion. They took off and landed only at night, like bats would do. Think they did recon over Nam.
 
Any luck with the Midway?

File name: USS_CV_41_Midway.zip

Tried to upload here but too big - over 17MB.

Readme says the following but the web site didn't work for me. Was it Lazarus here that may have done the FSX conversion?


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Any questions please send to bbtbmb@direcway.com or visit us at:
www.flightsimdesign.com
Home of the Virtual Navy and The Pearl Harbor Project.
 
Been keeping tabs on all your config discussions and uploaded videos whilst I work away on the next release in the background. Once I get this finished i've got soooooo many questions to ask all of you on how to do some of the things you've been doing with the model!

meantime i've finished an "interim" pack of flight deck crew. Red, Yellow and green shirts only at this stage as I want to test impact on frame rates.

View attachment 88759

These are modified textures from Malte Deja's German airforce ground crew. The models were uploaded to be used with other sceneries so i'm sure it'll be okay for me to use them, though I need to check he is happy with me using these models and textures (and will of course reference him as the source).

Working on new island, flight deck and experimenting with hull textures before i go into test with the next release.

ATB
G
 
Looking superb Gary , really is coming alive :cool:<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">
 
I was on two different 27'C's back in the day USS Hancock and Bon Homme Richard (Bonnie Dick) when the Whales launched and landed. The plane had hinges just about every where and would almost fold in half to get into hanger bay. The Vertical tail even folded.
Even on Coral Sea V-3 Div was never real happy when a Whale had to go into the hangar bay. A real challenge to move around, guys crossing the hangar deck used to stop and watch while they were parking one. Don't remember one ever getting crunched, our ABH's were pretty good.
 
I was on two different 27'C's back in the day USS Hancock and Bon Homme Richard (Bonnie Dick)

....There were a few black A-3's that were of the clock and dagger persuasion. They took off and landed only at night, like bats would do. Think they did recon over Nam.

CLock and Dagger eh...?

well that's one way to keep time from marching on I s'pose....
 
Even on Coral Sea V-3 Div was never real happy when a Whale had to go into the hangar bay. A real challenge to move around, guys crossing the hangar deck used to stop and watch while they were parking one. Don't remember one ever getting crunched, our ABH's were pretty good.

Really interesting to hear these kind of first hand experiences. Some photos show four or more Whales on an Essex sized carrier. I know hangar chiefs also didn't like the larger Vigilante taking up space on the bigger carriers hangar decks, so a bunch of A-3's in a Essex boat's hangar deck must have hogged lots of available space.
 
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