Very Ambitious
I have also been considering doing ALL of the P-40 versions from the P-40B/C all the way out to the P-40N. The Q also is a consideration, but it would require a substantial rebuild (which is what the real one was) and I am lazy.
In order to do this, the textures need to be able to support long and short Fuselage variants, AND the monstrously ugly Fin Fillet on the mid series K. I also want the texture layouts to be as close to the same as possible between variants. I had originally arranged the textures VERY tight for the P-40E with almost no wasted space.
When the increased length Tail Cone needed to be fitted in, the Fin could no longer fit onto the same texture file as the Tail Cone. This wasn't a big deal because I had no room to put the texture for the interior of the Canopy Frame for the Virtual Cockpit. Thus one more texture file was added. A couple things like landing gear pieces also needed moved around to fit.
What I had not considered was that the extra length Fin Fillet on the earlier K series would need more room than I had originally planned. A bit more reworking and now I believe I can handle from the D model out through the N model using the same basic layout with some small component variations.
The P-40K also had a minor trip through the Paint Shop and hopefully looks better. I could not find a definitive source for paint standards, so I used a bit of artistic license.
- Ivan.
P.S. My son calls this aeroplane "Rudolf" for fairly obvious reasons.
I have also been considering doing ALL of the P-40 versions from the P-40B/C all the way out to the P-40N. The Q also is a consideration, but it would require a substantial rebuild (which is what the real one was) and I am lazy.
In order to do this, the textures need to be able to support long and short Fuselage variants, AND the monstrously ugly Fin Fillet on the mid series K. I also want the texture layouts to be as close to the same as possible between variants. I had originally arranged the textures VERY tight for the P-40E with almost no wasted space.
When the increased length Tail Cone needed to be fitted in, the Fin could no longer fit onto the same texture file as the Tail Cone. This wasn't a big deal because I had no room to put the texture for the interior of the Canopy Frame for the Virtual Cockpit. Thus one more texture file was added. A couple things like landing gear pieces also needed moved around to fit.
What I had not considered was that the extra length Fin Fillet on the earlier K series would need more room than I had originally planned. A bit more reworking and now I believe I can handle from the D model out through the N model using the same basic layout with some small component variations.
The P-40K also had a minor trip through the Paint Shop and hopefully looks better. I could not find a definitive source for paint standards, so I used a bit of artistic license.
- Ivan.
P.S. My son calls this aeroplane "Rudolf" for fairly obvious reasons.