IndiaFoxtEcho (Dino's) Eurofighter Typhoon released

Have Glass F-16C Fictional Repaint

Based on 98-0004 Block 50 F-16C 85th TES. Still WIP but almost finished.

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High AOA and yaw

@StormILM.
Thanks for reporting what you found. I did have at least one other similar report.
The issue was inadequate yaw stability at high AOA. I fixed this by changing the appropriate coefficient scalar in the air file. With the fix I got it up to 53 AOA and full power plus full forward stick gave a straight recovery.
Dino has the new air file and will issue it with the next update.

I should have seen this issue, but I missed it. All such issues are relatively easy to fix if I have a clear report and can reproduce the fault. My aim in the FDE Development was "Carefree handling", with this fix I think/hope we are there.
Thanks again,
Roy
 
@StormILM.
Thanks for reporting what you found. I did have at least one other similar report.
The issue was inadequate yaw stability at high AOA. I fixed this by changing the appropriate coefficient scalar in the air file. With the fix I got it up to 53 AOA and full power plus full forward stick gave a straight recovery.
Dino has the new air file and will issue it with the next update.

I should have seen this issue, but I missed it. All such issues are relatively easy to fix if I have a clear report and can reproduce the fault. My aim in the FDE Development was "Carefree handling", with this fix I think/hope we are there.
Thanks again,
Roy

Thanks for the update Roy. In the meantime I have used Rollus' Rafale FDE (his payware version) in this model. I only had to make adjustments to the thrust but otherwise, it handles like a dream with that FDE. I look forward to testing the new FDE when the update is ready.
 
Changed the body and wing striping to be more authentic. 99% Done. The mapping is a little weird with this one...not sure how Dino did it...but it warps the image is some locations....in order to get the roundels correct they are actually stretched out in the PSD file...strange...at any rate, solved!

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Thanks guys. Looking to release this week. I want to add just a little weathering around some panels....not dirt...weathering. then should be good!
 
Ok, a little more research has lead me here. The "Have Glass" paint scheme applied a new RAM coating to certain F-16 units. Because it was textured it actually held onto dirt more so than standard and had a slightly metallic shine. I've tried to apply that to this paint scheme as best I could without starting completely from scratch and repainting everything by hand (which I don't nearly have time for...sorry). I've made the diffuse play nicer with the speculars as is and darkened the paint back up just a little bit. I think this will be it? Added some weathering to the CFT, which I'm not sure I like too much. Should I leave it or bring it back in?

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Work in progress of a fictional scheme, reproducing an Italian Navy Typhoon.
If the results will be good, I'll upload it at Flightsim.com

 
...not sure if the details have been properly cascaded through distributors, anyway here is the list of changes:

2017-04-23
Product updated to version 1.05
- Improvements to flight control animations
- Improvements to flight model stability in certain conditions
- Fixed bug which prevented external fuel tanks from being replenished in the configurator
- Fixed bug which prevented external fuel tanks from being replenished in in-flight refuel under Tacpack
- Fixed bug in TRK autopilot function
- Fixed bug in STA4 pylon visibility condition
- Adjusted position of guided bomb hanging from pylons
- Changed "Ready for Takeoff" condition so that Avionic Master is now set to ON
- Added missing white navigation light
- Fixed several bugs preventing correct frequency-to-channel Tacan conversion
- Fixed bug that made ZOOM IN/ZOOM OUT key functionality to be inverted in LDP controls
- Fixed minor bug in FUEL format
 
...it turns out that there is a bug in the new animation code. Version 1.06 is on the way...apologies for the inconvenience!!!
 
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