Wanting to complete the animations for the tail wheel doors, I have been  struggling with the final set-up for the landing gear animations; I  have found a drawing with the exact positions of the LG fully extended,  in the static position and fully compressed. I have also studied the  various tutorials on how to make landing gear animations look  convincingly real. Unfortunately, I can't seem to get the hang of it.  Even though I have modeled the wheels at the proper locations at the  correct keyframes (50, 75 and 100) in gmax, they do not seem to be in  the correct position in game (either too high above the ground or to  deep in the terrain with often a difference between the main LG and the  TW) and do not move in a realistic manner. In addition, when coming to a  full stop, the halted compression animation sometimes makes the tires  seem to float above the ground. Not really life like or convincing and  downright annoying. So, it is question time again:
1. At what  exact keyframe are the .cfg file contact points for the landing gear  determined? I know the aircraft is supposed to rest on the runway at  frame 75, so should I determine the XYZ positions for the .cfg at that  frame number, at frame 50 (fully extended) or at frame 100 (fully  compressed)? The P-47 has different compression distances for the mains  and the tailwheel, so this might be one of the reasons for things not  matching up (see values below).
2. Could it be that the center of  the aircraft in gmax (SDK: 25% chord at XY=0,0) is slightly off  compared to the value in the .cfg file and that this results in  incorrect contact points?
3. How can I avoid the jackhammer  effect when taxiing on the ground? I have the oleos take the full weight  of the aircraft at frame 51 (so there's no additional compression  between frame 51 and 75). When I tried to leave frame 51 out (so there's  just frames 50 and 75), the landing gears jackhammered the distance  between the fully extended and static positions when taxiing over rough  terrain. This looked utterly ridiculous. With frame 51 in, there's just  the minimal compression between the static and fully compressed values  which looks much more natural.
If anyone wants to do the .cfg math, the values are as follows:
Mains:  maximum oleo extension is 9 inches. The oleo compresses 7.4in to the  static position. From static to fully compressed, it compresses a  further 1.6 inches.
Tailwheel: maximum extension for  the TW shock absorber is also 9 inches. It compresses 7 inches to the  static position. From static to fully compressed takes another 2 inches.
Static angle is 12°.
To  get an idea how little the LG compressed when taxiing off-road and at  combat weight, watch the 30 seconds from 12:00 min in this well-known  1947 film (Thunderbolt!) 
https://www.youtube.com/watch?v=tWD4ITJGdTw. You can judge the stiffness of the oleo's to some degree by looking at movement of the belly tank in relation to the ground. 
Thanks for your help!