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The Staff of SOH
Yep, I was very well aware that it isn't for FSX, but since FSX is all I fly, and I have been watching the progress of your aircraft, I figured I would give it a go. The exhaust effect is something I can drop from the cfg file, so no biggee there. As for the nosewheel, not a problem, the aircraft steers and lands correctly, and I don't pay a lot of attention to what the tires are doing anyway. . .so again, no biggee. I haven't found any animation in the VC that doesn't work thus far, so nothing there that's a problem and I'll look at the textures for the VC panel and annunciators to see if I can lighten the areas that are bleeding through right now. I still suspect these are areas of solid black and have gone transparent in the sim.NICE! Looks like betatesting is in good progress. . . . . .
11) The plane in this version is not meant for FsX, I am suprised that most of the coding even works there. The front wheel is steered by a XML code and is nothing close to the default movement with rudder. It just fails to work in FsX. Also, you have to load up the VC in Fs9 to get the animations going. Also the exhaust - you can barely see it in Fs9 and it creates an illusion of hot air. In FsX its just weird.
Whoops.... which button did i press....
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Same here.no CDT, FPS hits or other problems, no further points to make that haven't already been mentioned above...
Me too!Vit, love it:ernae:
Second especially that!...looking forward to a paint kit
You can make an entry in the aircraft.cfg which will engage differential braking, can't remember the syntax (code) right now.
Paintkit is already available for download
) My graphics card doesn't like 32-bit textures...and the reflections in the vc canopy are intrusive