NICE! Looks like betatesting is in good progress.
I went through and made a couple of notes for future improvements.
1) Eyepoint - if you look behind, you'll see the headrest in a correct position. If you lower the eyepoint, the headrest is too high. My point of view would be even higher, because I am 6'6'' or 198cm tall
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. The solution is to lower the headrest a little too. But an opinion from a real l39 pilot would help the most here.
2)NAV1 will get another digit [bug#1]
3) You cannot use automatic ATC freq. selection, because of the way com radio is programmed. It should be fixable [bug#2]
4) There is a good paintkit I will be releasing, so keep away your brushes untill then
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5) The second pilot/passenger can be switched on/off by a switch to the right of the stick. (wish that worked in reality
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). Final release might come with a set of military pilots as well.
6) 2nd canopy should be working all the time. If there is an instance when it doesn't, then it means there is a problem with one of the many streams of xml coding sending a command to trigger Fs9 function repeatedly, which will make the sim forget "shift+e" before you push "2". I wasn't able to recreate the problem, but it can exist.
7)CTDs should be very rare, but if they appear, I have no solution. If you happen to get them, write your setup here and maybe we can figure out some connection. If you really wanted to nail the problem down, you can try disabling various gauges. It's either a gauge or the model itself.
8) The 2D panels that can be brought up are indeed too big so that is [bug#3]
9) Light controls- would use some improvements, at least to control the nav lights [bug#4]
10) Elevator- the plane is equipped with something like a mechanical power steering for the elevator. It helps to lower the necessary force for pulling up during take off and high G turns. As a result every albatros will move it's elevator up when you release the stick on the ground. But on many pictures its not up. Why? People often tie the stick in the front cockpit to something to leave the elevator in neutral position. It's probably good for getting into the seat etc...
11) The plane in this version is not meant for FsX, I am suprised that most of the coding even works there. The front wheel is steered by a XML code and is nothing close to the default movement with rudder. It just fails to work in FsX. Also, you have to load up the VC in Fs9 to get the animations going. Also the exhaust - you can barely see it in Fs9 and it creates an illusion of hot air. In FsX its just weird.
12) The manual would help a lot, I'll write something for final release. But believe me, after 2,5 years of development, I would sometimes need a manual myself to operate controls I have coded myself.
Keep posting, I will drop by from time to time and see what is going on.
Thanks guys and enjoy the plane.