Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Just when you think you have everything running some what better...
You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.
If all goes well we should be back online on November 8th.
To keep you updated we will post updates on AVSIM forums.
Thank you for your support.

Hi all,
I just reinstalled CFS3 after reformatting my computer today.
When I go to enable SweetFX, the game crashes to desktop immediately before the intro movie would play.
I followed all instructions on page 1 of this thread, but I don't know what's going on.
Anyone have any suggestions? I've managed to get SweetFX to work before.
I don't know if this matters, but I'm using an nVidia GEForce GTX970 video card
THanks,
Chris
0.95 base opacity should not be showing the terrain like that. Does it go back to normal if you toggle AnKir's shaders off? Is <DisableWaterRender val="y"/> in the ConfigOverrides.xml?
I use the cfs3h20.dds from PTO that looks like the outline of Korea.
In the middle of the med towards Sicily
![]()
I like your version of the med water color.
Can you post your selected cfs3h2o.dds?
Is there another file that I should change?
How can I reduce the shine?

- Got rid of shadows (self shadowing and ground shadow) from transparent textures.
- Dynamic reticle now "belongs" to cockpit and doesn't get hidden by frame in Thunderbolt.
- Cockpit light in TextureMagic is correctly configurable.
Here is an example sprite texture that will be turned into red point light with a range of two meters:
[CockpitLight] ; Point or Spot|Hex RGB|Range|Atten0|Atten1|Atten2|Theta|Phi
light_red.dds=Point|ff0000|2.0
* Bump map textures still seems to work incorrectly, but I guess nobody needs them anyway.