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How di you do this? Please go through the detailed procedure.
Thanks.
Sticky perhaps?
I would add a detailed installation guide in one post for the total package: shaders, ENB Injector and Flight FX.
BTW - I found the solution to most of my alpha probs. The models I was experimenting on were in the KTO with the old shaders installed. Once I installed the current shaders, the model shadows went away and some models accepted the alpha without incident. Still get some bomb crater flickering and a few models will not accept an alpha. Example: I tried to add the extra bombardier windows to the Firepower B-24J and they refuse to be transparent, sometimes with varied shades of gray. Still experimenting.![]()
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Once again I had to go back and bring this up to the top to find an answer to a question about the shaders.
Please make this thread a sticky.
I've just found the cause. Simply forgot to add a line of code which enables standard _t/_r textures when +nm is used. Now they work as expected.The r.dds alone is OK. It is when the +nm.dds is used in conjunction with the t.dds/r.dds (all .dds textures involved are in 2048) that the problem occurs.