Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

How di you do this? Please go through the detailed procedure.
Thanks.
Sticky perhaps?

I would add a detailed installation guide in one post for the total package: shaders, ENB Injector and Flight FX.
BTW - I found the solution to most of my alpha probs. The models I was experimenting on were in the KTO with the old shaders installed. Once I installed the current shaders, the model shadows went away and some models accepted the alpha without incident. Still get some bomb crater flickering and a few models will not accept an alpha. Example: I tried to add the extra bombardier windows to the Firepower B-24J and they refuse to be transparent, sometimes with varied shades of gray. Still experimenting.![]()
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Once again I had to go back and bring this up to the top to find an answer to a question about the shaders.
Please make this thread a sticky.
I've just found the cause. Simply forgot to add a line of code which enables standard _t/_r textures when +nm is used. Now they work as expected.The r.dds alone is OK. It is when the +nm.dds is used in conjunction with the t.dds/r.dds (all .dds textures involved are in 2048) that the problem occurs.