Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONI thought of shaders - as far as I know, they're as issued, but they equally may very well not be. I'll take a look. In any case, I'm nowhere near Turkey - in MAW, I had this off the Libyan coast and around Malta. In RS, Hawaii.
The Z bias sliders are set to the values used in the "enabling high resolution textures" tutorial from GC.
<ZBiasBitsResolution val="22"/>
<ZBiasTerrainDecal val="0"/>
<ZBiasWaterPolyNear val="1"/>
<ZBiasWaterPolyFar val="0"/>
<ZBiasWaterLineNear val="1"/>
<ZBiasWaterLineFar val="0"/>
<ZBiasFlatEffects val="25"/>
<ZBiasShadow val="0"/>
<ZBiasTerrainAlphaNear val="0"/>
<ZBiasTerrainAlphaFar val="0"/>
<ZBiasObject val="0"/>
<ZBiasObjectFar val="0"/>
<ZBiasEffects val="1"/>
<ZBiasClouds val="1"/>
Later:
I changed the ZBiasBitsResolution val to 15 (as set automatically by the config tool) and that solved it in MAW. In RS, I continued to have the same problem despite changing the Z bias resolution until I copied the shaders from MAW over, but rather stupidly, I let it overwrite, so we don't have the guilty file!
Interesting that both mods should cause the same problem.
I've got a project underway to address this issue now. When complete, different bodies of water will have their own distinct color. Doing a lot of research to try to get it right.
You can swap out different versions or paint/recolor one to suit your taste for any location.