Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Just when you think you have everything running some what better...
You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.
If all goes well we should be back online on November 8th.
To keep you updated we will post updates on AVSIM forums.
Thank you for your support.
I thought of shaders - as far as I know, they're as issued, but they equally may very well not be. I'll take a look. In any case, I'm nowhere near Turkey - in MAW, I had this off the Libyan coast and around Malta. In RS, Hawaii.
The Z bias sliders are set to the values used in the "enabling high resolution textures" tutorial from GC.
<ZBiasBitsResolution val="22"/>
<ZBiasTerrainDecal val="0"/>
<ZBiasWaterPolyNear val="1"/>
<ZBiasWaterPolyFar val="0"/>
<ZBiasWaterLineNear val="1"/>
<ZBiasWaterLineFar val="0"/>
<ZBiasFlatEffects val="25"/>
<ZBiasShadow val="0"/>
<ZBiasTerrainAlphaNear val="0"/>
<ZBiasTerrainAlphaFar val="0"/>
<ZBiasObject val="0"/>
<ZBiasObjectFar val="0"/>
<ZBiasEffects val="1"/>
<ZBiasClouds val="1"/>
Later:
I changed the ZBiasBitsResolution val to 15 (as set automatically by the config tool) and that solved it in MAW. In RS, I continued to have the same problem despite changing the Z bias resolution until I copied the shaders from MAW over, but rather stupidly, I let it overwrite, so we don't have the guilty file!
Interesting that both mods should cause the same problem.
I've got a project underway to address this issue now. When complete, different bodies of water will have their own distinct color. Doing a lot of research to try to get it right.
You can swap out different versions or paint/recolor one to suit your taste for any location.