Attention all skinners!

http://www.allworldwars.com/Luftwaffe-Gunnery-Primer-D-Luft-5000-1.html

German, Italian and Japanese Reticle collection

attachment.php
 
AnKor sent a couple of us a Beta update to test. He does not have much personal time free to work on this project anymore, so revisions will be few and far between.

- Got rid of shadows (self shadowing and ground shadow) from transparent textures.

- Dynamic reticle now "belongs" to cockpit and doesn't get hidden by frame in Thunderbolt.

- Cockpit light in TextureMagic is correctly configurable.
Here is an example sprite texture that will be turned into red point light with a range of two meters:
[CockpitLight] ; Point or Spot|Hex RGB|Range|Atten0|Atten1|Atten2|Theta|Phi
light_red.dds=Point|ff0000|2.0

* Bump map textures still seems to work incorrectly, but I guess nobody needs them anyway.
 
I thought I would mention in this thread that the Alpha Test Shaders we're currently working on have eliminated the grey band on the horizon as well.
 
I've been calibrating the default virtualcockpitview FOVscale in the ViewUI xml file to match the default FOV scale for external views in AnKor's d3d8.ini file. I have my External FOV set down to 30 degrees since I have a wide screen display (3840 x 1024), and setting the FOVscale to 0.4 produces an identical target aircraft size (when adjusted for the slight difference in distance between in the cockpit, and looking from behind your aircraft) when you flip from internal to external views.

For the standard external FOV of 60 degrees in d3d8.ini, the FOVscale should be set to 0.8 in ViewUI.xml.

p.s. I just realized that this is dependent on how each aircraft's cockpit is set up, so the calibration is not universal, but it does work for most. :dizzy:
 
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Threads like this and "This could be very interesting" should perhaps be stickys since they are providing ongoing info/instructions on scenery dev, etc.
 
As he posted recently in the main thread for this aircraft, it's coming. I went ahead and posted the reticle files here because they can already be used with the the DPC Mig-15.
 
Adding this features to my dpc Korea game.
What would be the static reticle for the
F-84, F-86A.
What would be the xpd file entry to provide dynamic reticle effects for the
F-84, F-86A.
 
I added f86_gunsight.dds to shaders30>textureMagic.ini>ReticleStatic
and edited the .xdp file with the lines : <Effect Type="Track" EffectName="US_AAF_K14_MK21_gunsight" PosX="-0.005" PosZ="-0.80" PosY="0.680" Pitch="90" MinVel="-999999" MaxVel="999999"/>

I still get the original f86_gunsight.dds
 
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