gman5250
Charter Member
Hi gman!
Please check Your compression of textures. I dont know what You do but Your one texture of external has.... 83 Mb (?!). My, from example here http://www.sim-outhouse.com/sohforu...eta-Released&p=1036392&viewfull=1#post1036392 has 4.00 Mb (with alpha channel also). It affects VAS and possibly OOM in the final. btw. some of textures of really nice (like for example texture.oldskin but this strange compression spoils effects of details). I use for example for this FSX SDK ImageTool and DXTbmp in the end.
Yeah...these are monsters, but an experiment. The original 2048 DXT5 skins are still available on this site.
The HD skins are 4096 32 bit, that's where the file size jumps up. I've been beta testing on my system and get 50 FPS and no OOM, but it's good to get some feedback. The "experimental" files are geared towards eventual 64 bit, but who knows if and when that will become reality. For the moment, I'm kind of testing the waters.
The loss of detail is something I have not run into. Give me an example and I'll go have a look at it.
The new PK is formatted for 2048 sheets, so if they are saved out as standard .bmp and processed as DXT5 they should run around 5mb.
BTW...I don't get in a twist when people give me feedback, I actually appreciate it. Anyone else wanting to critique, it's always welcome.