Daytime / nighttime texture for VC cockpit in Falcon 50 FSX
... they show only when lights are off...
In panel.cfg, you must copy all the changes made in [VCockpit01] section to the [VCockpit03] section. [VCockpit01] is intended for the day panel textures, [VCockpit03] is the night textures.
Same with [VCockpit02] and [VCockpit04], this is the right copilot side, day/night...
So it's just a matter of copy/paste the gauges lines from [VCockpit01] to [VCockpit03], and [VCockpit02] to [VCockpit04]. Hope this is clear enough... This is a very clever trick and I believe Fred Banting is the one who designed this part. And Lavigne made the four day/night & left/right textures I just recycled.
In the aircraft.cfg, you do have a "lights" section you can play with, but for other purposes (mostly light effects inside and outside the plane). My "lights" section is like this. You might have some differences, depending on which Falcon you found online or in your archives...
[LIGHTS]
light.0 = 3, -7.7, -31.2, -2.1, fx_navred
light.1 = 3, -7.7, 31.2, -2.1, fx_navgre
light.2 = 2, -8, 31.4, -2.1, fx_strobe
light.3 = 2, -8, -31.4, -2.1, fx_strobe
light.4 = 1, -25.2, 0.00, 17.7, fx_beaconh
light.5 = 3, -24.2, 0.00, 8.37, fx_navwhih
light.6 = 2, 4.61, 0.00, -3.62, fx_beaconb
light.7 = 5, 11.45, -2.10, -2.50, fx_landing
light.8 = 5, 11.45, 2.10, -2.50, fx_landing
light.9 = 4, 24.50, 1.80, 2.55, fx_vclight_f50
light.10= 4, 24.50, -1.80, 2.55, fx_vclight_f50
light.11= 4, 19.00, -0.30, 2.05, fx_vclight_f50
light.12= 4, 14.00, -0.00, 2.05, fx_vclight_f50
light.13= 4, 10.00, -0.00, 2.05, fx_vclight_f50
light.14= 4, 6.00, -0.00, 2.05, fx_vclight_f50
light.15= 4, 0.80, -0.00, 1.05, fx_vclight_f50
light.16= 4, 22.90, -0.70, 2.7, fx_vclight_f50