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Flight Réplicas Douglas Dc-4 and B-24 free Released

@ftl818,
The last problem you mention can also be due to the value of htail_incidence. The value of this parameter can change a lot of things.

@Hollister56,
This point regarding the reflection of glasses on gauges and scratches on windshields finds its solution in the way textures are generated.

On the Aeronca, I had some experiments on this subject and it did not please the person who asked me for this plane. The only solution I found is to create several texture sets and allow the user to choose.
Unfortunately with FS24, it is in this case essential that the end user knows how to redo a new layout.son unless the authors offers specialized repaints:
- one with scratches and
- another without scratches
but this will disproportionately increase the size of the addons :(
 
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Unfortunately with FS24, it is in this case essential that the end user knows how to redo a new layout.son unless the authors offers specialized repaints:
I believe you mean using the program MSFSLayoutGenerator tool?
but this will disproportionately increase the size of the addons
I personally would not mind this, but it would be extra work for the creator and that might not be something they are interested in doing? Actually, they can just not make scratches at all, but that would probably not please everyone.

You know the old saying, "you can please some of the people some of the time, but you can't please all of the people all of the time."

Ed
 
Yes !
Yes !!!

For your question about AP, I found the SDK 24 documentation about this:

It list all the parameters what can be used in this section. Decreasing values for "heading/banking" parameters should decrease effects that I have seen in the sim.
 
Testing some parameters, probably not how it should be done in MS2020....

In the flightmodel.cfg added:
cruise_lift_scalar = 1.25 ;1
parasite_drag_scalar = 1
induced_drag_scalar = 0.7 ;1 1.5

In the engines.cfg prop section:

thrust_scalar=1.2

She now flies better horizontal @ cruise 200Mph. 2230 RPM, 31 inches, mixture leaned.



cruise_200Mph.jpg
 
The repaint "THIS IS IT" by JanKees with my modified COMP textures. I think it looks even better this way. For private use only.

1762522787982.png
 
Testing some parameters, probably not how it should be done in MS2020....

In the flightmodel.cfg added:
cruise_lift_scalar = 1.25 ;1
parasite_drag_scalar = 1
induced_drag_scalar = 0.7 ;1 1.5

In the engines.cfg prop section:

thrust_scalar=1.2

She now flies better horizontal @ cruise 200Mph. 2230 RPM, 31 inches, mixture leaned.



View attachment 175769
Hi, what section of the flightmodel cfg do i add these lines please ?
 
Did you look/read thought this information? I think you might find your answer here, it is very interesting information.D

In the flightmodel.cfg added: [Flight_Tuning]

cruise_lift_scalar = 1.25 ;1
parasite_drag_scalar = 1
induced_drag_scalar = 0.7 ;1 1.5


Good Luck
 
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Just copy and paste this in Flight_Tuning.

In the flightmodel.cfg added: [Flight_Tuning]

cruise_lift_scalar = 1.25 ;1
parasite_drag_scalar = 1
induced_drag_scalar = 0.7 ;1 1.5
 
Further testing of less shiny COMP textures. Now with reduced shine to simulate dull oxidised aluminium. Maybe less nice but probably more realistic. Climbing out to operational altitude with full fuel and bomb load. 75% rated power. I noticed that the fuel booster pumps must be kept on at all times. While in the manual the booster pumps were to be switched off after take-off. The engines have their own pumps.

1762784663502.png
 
Very nice texture, the dull aluminium is very well rendered ;)

Thanks to ask this question about fuel boost pump.
Last year when I was programming the Stearman, I asked myself the same question; I found some answers in this post
=> https://www.eaa.org/eaa/aircraft-bu...-articles/fuel-systems/basic-fuel-pump-system
=> https://www.kemsoracing.com/blogs/n...6zRm3dY-c-jmOdobA2_D6xF9CR7TI2XAa763PQ-JGQvpV


Reading other publications, it seems that the custom (this is what I understood ...) is to leave the pump running so that in case of need or in emergency, the pilot does not have to waste time to start it.
If other more seasoned people have information, it would be interesting to have their point of view.
 
Further testing of less shiny COMP textures. Now with reduced shine to simulate dull oxidised aluminium. Maybe less nice but probably more realistic. Climbing out to operational altitude with full fuel and bomb load. 75% rated power. I noticed that the fuel booster pumps must be kept on at all times. While in the manual the booster pumps were to be switched off after take-off. The engines have their own pumps.

View attachment 175942
There is a mistake in runway.flt, where the engine driven pumps aren’t running when spawning. This will be fixed in the next version - v18. We can also include your nice new comp textures!
 
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There is a mistake in runway.flt, where the engine driven parts aren’t running when spawning. This will be fixed in the next version - v18. We can also include your nice new comp textures!
Thanks,

So the bare metal J models will be more shiny. I'll send you the dull Brother version. Perhaps it would be nice to have Angel shiny and Brother dull.

Paul
 
OK I think we can call this a v18 Release Candidate. Before I pester @SeeRyFly to upload it to flightsim.to I thought it would be worth sharing here to see what you all think.


Release notes:
  • Added engine priming functionality. Prime engines for 2-5 seconds. Overpriming can gradually be corrected by opening the throttles, but may take a while.
  • Added more realistic starter switch. Hold switch up to energize, then down to crank.
  • Fixed .FLT files to ensure the correct fuel pumps are running appropriately to the spawn condition.
  • Updated engine and flight model CFG to get closer to real performance data (thanks to ftl818)
  • Added cockpit vibrations driven by a mix of engine RPM and ground roll. This did necessitate some changes to the mixture and throttle lever code, so hopefully everything still works OK for everyone!
  • Updated COMP textures for That's All Brother metal finish aircraft (thanks to ftl818)
Let me know any feedback, good or bad. For example, have I over/under done the cockpit vibrations?!
 
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