High Definition Clouds from Pablo Diaz!

Gee - those clouds are fluffy:

fluffy1.jpg


Above Sitka with standard real weather - no picture editing except sharpening after resizement. How could we ever spent a minute in the air without them before...?
 
Are these better than F1's Flight Environment clouds? How's the performance?

Thanks,
LouP
 
Lou, get the package anyway and just use the 512 size 32-bit files. That matches the stock filesize. If stock clouds don't give you a problem, then these replacements shouldn't either.
 
Lou

I don't know what a PIV 2.8gig process is in relation to a P4 3.0gig, but I have the latter, and am using the HDE Clouds with no frame rate hits at all. I have had my frame rates locked at 25 FPS for some time, and my sim almost always runs at 24.8 or 24.9 FPS, unless I am over a scenery dense area like an airport or something. With the HDE Clouds, my frame rates are still 24.8 to 24.9 FPS unless I am over a scenery dense area. The clouds look amazing and do not pose any frame rate hit on my system (P4 3.0gig, 2 gig PC3200 RAM, 512meg Nvidia GeForce 7600GS). Check out my thread about my flight in Alaska in the Piper PA-18A. I have a link to nearly 50 screen shots I took during that flight, all sliders maxed out except cloud density is at 50%. At no point during that 45 minute flight did I have a single stutter or loss of smoothness to the sim.

OBIO
 
They run without any remarkable frame hit on my rig:
Dual core P4, 3 Ghz, 2 GB RAM on a ATI Radeon HD 3850 (512 MB) and 1680*1050 px.
Smooth and silky...
 
I do see a hit, but it's my own fault, I went for the highest option, thinking my new Quad rig would run them silky, WRONG!! I used to have a single core P4 3.4GHz, now I have a Quad 2.4Ghz, and FS9 don't run as good as it used to, doesn't use the other cores and that's a 1Ghz drop!! FSX runs smoother than 9 now, shame I don't use it!! :banghead:

I dropped back the clouds to a lower choice and bingo, all's sweet!!

Jamie
 
Not without a ton...and I mean a TON...of work. Some of the files have the same name as CFS2 clouds..but most don't. So a lot of remaining would need to be done....comparing each of the new clouds to existing CFS2 clouds to get the right clouds named the right way. More work than I care to do since there are some pretty nice clouds available for CFS2 already...though not as nice as these.

OBIO
 
In FSX

Could anyone elaborate on the work that has to be done to make these work in FSX please?

Sorry, I know this is the FS9 forum, but I would like to use them in FSX, fearing the FPS hit of REX...

Thanks a million in advance lads!
 
OC-ing

I do see a hit, but it's my own fault, I went for the highest option, thinking my new Quad rig would run them silky, WRONG!! I used to have a single core P4 3.4GHz, now I have a Quad 2.4Ghz, and FS9 don't run as good as it used to, doesn't use the other cores and that's a 1Ghz drop!! FSX runs smoother than 9 now, shame I don't use it!! :banghead:

I dropped back the clouds to a lower choice and bingo, all's sweet!!

Jamie


Jamie, overclocking your machine to about 3.2 GHz is quite feasible, and doesn't require super tech knowledge. Harleyman or TxNetcop are the people you wanna talk to!

There simply is no substitute for extra clockspeed!!
 
Could anyone elaborate on the work that has to be done to make these work in FSX please?

Sorry, I know this is the FS9 forum, but I would like to use them in FSX, fearing the FPS hit of REX...

Thanks a million in advance lads!

It's quite a lot of work actually, I hope you're ready for a long and painfull day: you have to drag and drop the texture files in the texture folder of FSX.
Yes, that's all. :bump:

PS: Do not, I say again, DO NOT use the sky textures. Only clouds will be compatible.
PS2: save your original textures first.
PS3: the 1024 textures are a bit heavy on the FPS when you select a very heavy weather. Try the 512 textures first.
 
Thx Daube!

Thanks mate!! (for the sense of humour as well, refreshing when you're at home with the flu...)
 
No worries

Thx for the "get well soon wishes" mate, and even more thanks for the advice, I now have brilliant clouds in both sims and even got a framerate increase using the 512x512 ones in FSX.

Given the fact that FPS are a precious commodity indeed, in the frame monster that is FSX, have a :icon29: on me mate!! :jump:
 
I put the 512 DXTs in my GW set-up as the others caused too much of an fps hit for my liking. I'll leave them in my GW set-up but think I'll run with the FE clouds I have in my normal fs9. While the hi def looks good, the 512 DXTs don't offer much over the FE clouds IMHO. I think the biggest difference that I can see is the "transparecy" effect.

LouP
 
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