FlyingsCool
SOH-CM-2019
I still get the vapor cone effect just sitting on the runway and I use the "L" (Lights) key. I can toggle the vapor smoke off and on using "L" key.
I'm not sure if your info ^ was addressing this very issue or the boom sound.
I did make the adjustments you mentioned to the xml file and in the lights entry.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.1 = 10, 19.70, 0, 2.60, fx_F4_flood,
light.2 = 10, 15.80, 0, 3.40, fx_F4_flood,
light.3 = 7, -11.5, -19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.4 = 7, -11.5, 19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.5 = 9, -9.19, -2.20, -0.79, fx_reheat_AlphaPhantomFSX ,
//light.6 = 9, -9.19, 2.20, -0.79, fx_reheat_AlphaPhantomFSX ,
light.7 = 4, 20.00, 0.60, 2.20, fx_F4_insts,
light.8 = 4, 20.00, -0.60, 2.20, fx_F4_insts,
//light.9 = 10, -10.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect
light.9 = 6, -10.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect <<<< This is as per your change.
[GeneralEngineData]
<Value>
(A:AIRSPEED MACH, number) 0.99 > (A:LIGHT TAXI,bool) ! &&
if{
(>K:TOGGLE_TAXI_LIGHTS)
(P:Local Time,seconds) (>G:Var1)
}
(A:AIRSPEED MACH, number) 0.98 < (A:LIGHT TAXI,bool) &&
if{
(>K:TOGGLE_TAXI_LIGHTS)
}
(G:Var1) 0 > (P:Local Time,seconds) (G:Var1) 3 + > &&
if{
The L key toggles all lights. If you don't want to toggle the vapor effect on and off but want to turn your lights on, wouldn't you want to toggle the individual light types?
Maybe I'm misunderstanding your comment?