Wow, that was quick!
Thank you Ulrich, great job, really looking forward to seeing the PBR Phantoms in sim.
One thing that I don't like with the sonic boom effect in its current state is that COP3\SonicBoomControl intercepts the cabin lights (light type 10).
This means that we can no longer use both types of interior light (cabin and instrument), which is a pity. It would be better to hack into e.g. the taxi lights (light type 6) which are unused by the Phantom.
This can be accomplished by a minor edit of "SonicBoomControl.xml". Just change all occurrences of "LIGHT CABIN" to "LIGHT TAXI" and change "TOGGLE_CABIN_LIGHTS" to "TOGGLE_TAXI_LIGHTS". Then you can change the [lights] entry in "aircraft.cfg" from "light.XX =
10, -10.00, 0.00, 0.00, fx_RCB_machenvlop,1" to "light.XX =
6, -10.00, 0.00, 0.00, fx_RCB_machenvlop,1". Now the sonic boom uses the taxi lights, and we can (once again) use the cabin lights.
Cheers,
JP
I still get the vapor cone effect just sitting on the runway and I use the "L" (Lights) key. I can toggle the vapor smoke off and on using "L" key.
I'm not sure if your info ^ was addressing this very issue or the boom sound.
I did make the adjustments you mentioned to the xml file and in the lights entry.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.1 = 10, 19.70, 0, 2.60, fx_F4_flood,
light.2 = 10, 15.80, 0, 3.40, fx_F4_flood,
light.3 = 7, -11.5, -19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.4 = 7, -11.5, 19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.5 = 9, -9.19, -2.20, -0.79, fx_reheat_AlphaPhantomFSX ,
//light.6 = 9, -9.19, 2.20, -0.79, fx_reheat_AlphaPhantomFSX ,
light.7 = 4, 20.00, 0.60, 2.20, fx_F4_insts,
light.8 = 4, 20.00, -0.60, 2.20, fx_F4_insts,
//light.9 = 10, -10.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect
light.9 =
6, -10.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect <<<<
This is as per your change.
[GeneralEngineData]
<Value>
(A:AIRSPEED MACH, number) 0.99 > (A:LIGHT
TAXI,bool) ! &&
if{
(>K:TOGGLE_
TAXI_LIGHTS)
(P:Local Time,seconds) (>G:Var1)
}
(A:AIRSPEED MACH, number) 0.98 < (A:LIGHT
TAXI,bool) &&
if{
(>K:TOGGLE_
TAXI_LIGHTS)
}
(G:Var1) 0 > (P:Local Time,seconds) (G:Var1) 3 + > &&
if{
I tried this out and now when I break sonic barrier I get the boom but no vapor cone effect.
The vapor effect can not be turned on/off with touch of "L" key as my picture shows whereas
before the AB effect can be turned on with the "L" key - six of one and half-dozen of another.
Glad I saved a copy of the xml file.