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JP (and co)'s Alphasim/Virtavia F-4 Revival for FSX/P3D

Capture.jpg


Capture1.jpg
 
Almost there now, just need to work a bit on the pylon logic. Sorry it has taken longer than I anticipated, things sometimes happen in life. :)

0b2lPcK.jpg


gN1K8Cy.jpg


Won't take long!

Cheers,
JP
 
Hi JP,

This is looking fantastic! :encouragement: Will you or someone be adding the sonic boom and visual plume effect that would fit the 32 bit FSX/P3D1/2/3 and the 64 bit P3D V4/5?

Thanks
Thank you Butch!

I suppose someone will - if I understand correctly those effects are created using some of Rob Barendregt's magic, so I cannot just include them in the package. Maybe I can include them as "Recommended additions" in the readme. :)

Cheers,
JP
 
Thank you Butch!

I suppose someone will - if I understand correctly those effects are created using some of Rob Barendregt's magic, so I cannot just include them in the package. Maybe I can include them as "Recommended additions" in the readme. :)

Cheers,
JP

Got your PM. The recommendations sound good. I just might could use some directions in your readme for installation of the visual/sound effects for both of my P3D sims.

:wavey:
 
Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.
 
Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.

Thanks for that Ed!!

Priller
 
VF114 and VX 4

Now I am trying to redo VF-114.

I think VF-114 was baked into a model therefore. no textures were listed in new release. :dizzy:


Edit: VF-114 was model.6 in previous release. If I copy that model.6 to the new release, it's a no show.

So, it looks like a lot of conversions will need to be done in order to make the old paints work in the new release.
 
Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.

 
Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.



I have managed to "luck out" and restore one or two, thing of it is, the previous version had model numbers (Model.x) and this version uses model letters (Model.J) -
Having said that, it's touch and go trying to find the right model/letter to use. The VF-114 was in previous edition as a model and had no texture. Had to drop the "model"
into the new version to get the VF-114 back. It's little things like that. Are there repaints in library here?
 
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I fly the Phantom in P3D V4.5 and have the same problem as the above Picture, the Windows seems unvisible. Is there a way to solve this problem? I checked and found that there is no texure for the glass. it seems to be linked to the model as material.
 
Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.


The N is reversed on the rudder... Is it supposed to be like that?
 
Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.

Thanks Ed, as always very much appreciated!

Cheers,
Huub
 
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