• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

JP (and co)'s Alphasim/Virtavia F-4 Revival for FSX/P3D

Capture.jpg


Capture1.jpg
 
Almost there now, just need to work a bit on the pylon logic. Sorry it has taken longer than I anticipated, things sometimes happen in life. :)

0b2lPcK.jpg


gN1K8Cy.jpg


Won't take long!

Cheers,
JP
 
Hi JP,

This is looking fantastic! :encouragement: Will you or someone be adding the sonic boom and visual plume effect that would fit the 32 bit FSX/P3D1/2/3 and the 64 bit P3D V4/5?

Thanks
Thank you Butch!

I suppose someone will - if I understand correctly those effects are created using some of Rob Barendregt's magic, so I cannot just include them in the package. Maybe I can include them as "Recommended additions" in the readme. :)

Cheers,
JP
 
Thank you Butch!

I suppose someone will - if I understand correctly those effects are created using some of Rob Barendregt's magic, so I cannot just include them in the package. Maybe I can include them as "Recommended additions" in the readme. :)

Cheers,
JP

Got your PM. The recommendations sound good. I just might could use some directions in your readme for installation of the visual/sound effects for both of my P3D sims.

:wavey:
 
Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.
 
Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.

Thanks for that Ed!!

Priller
 
VF114 and VX 4

Now I am trying to redo VF-114.

I think VF-114 was baked into a model therefore. no textures were listed in new release. :dizzy:


Edit: VF-114 was model.6 in previous release. If I copy that model.6 to the new release, it's a no show.

So, it looks like a lot of conversions will need to be done in order to make the old paints work in the new release.
 
Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.

 
Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.



I have managed to "luck out" and restore one or two, thing of it is, the previous version had model numbers (Model.x) and this version uses model letters (Model.J) -
Having said that, it's touch and go trying to find the right model/letter to use. The VF-114 was in previous edition as a model and had no texture. Had to drop the "model"
into the new version to get the VF-114 back. It's little things like that. Are there repaints in library here?
 
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I fly the Phantom in P3D V4.5 and have the same problem as the above Picture, the Windows seems unvisible. Is there a way to solve this problem? I checked and found that there is no texure for the glass. it seems to be linked to the model as material.
 
Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.


The N is reversed on the rudder... Is it supposed to be like that?
 
Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.

Thanks Ed, as always very much appreciated!

Cheers,
Huub
 
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