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The Staff of SOH
Turn off your master battery switch and see if its still there. And this is in FS9.I've got master caution there even when it's not lit. Isn't that an fsx issue?
What about recognition lights? Or beacon light? Ideally I'd like to see them slaved to the cockpit lights so you can fly at night with just nave, beacon, gauge and VC lights and not light up the sky with the landing lights. But that is just me.Gauges lighting is a whole chapter. The solid parts have got texture with light map, connected to landing light switch (only other option fs provides is connection to taxi lights). Needles and other small items that move are on a vc gauge texture. It cannot be lighted without transparent going black. And I cannot make needles out of polygons like in FsX, because of minimum welding distance.
I disagreeIt's inside the download, called
DB_L39C_vylepþení.rar
Some people are again complaining about the VC glass reflections being overdone. I made it so it's barely noticeable on my setup. I believe that all the complainers have got addons changing the default reflection map. Then I recommend just reducing alpha, or downloading the remade texture somebody already posted.
OK here's the bits and pieces from Kendy's aircraft.cfg file....Maybe it was in before .. and it was changed later ?
About the ejection while taxiing: It can occur only with open canopy, when there is a "bump" on the taxiway (usually addon sceneries).
I've got some requests for 1024x1024 fuse paintkit. It's not that hard to get it converted to smaller size, but I want painters to use the bigger one, so we have detailed texture for FsX version. I would appreciate if the painters took the paintkit and modified it so most people can open it and use it in 2kx2k size. It's all opensource, remember.
Some people are again complaining about the VC glass reflections being overdone. I made it so it's barely noticeable on my setup. I believe that all the complainers have got addons changing the default reflection map. Then I recommend just reducing alpha, or downloading the remade texture somebody already posted.
When going out of slew mode, the airbrakes deploy because you probably reached overspeed while slewing. I don't think it's anything to worry about, just retract the brakes. Slew is cheating anyways![]()
I don't plan to do any major modifications to panel, like creating a plane for 2D gauges, but anyone can make it with gmax source released.
About the warning lights- icing, cabin pressure, drop tanks are rather advisory lights, and should work like in reality. The ice light just tells you about icing conditions, without connection to pitot heat etc.
Gauges lighting is a whole chapter. The solid parts have got texture with light map, connected to landing light switch (only other option fs provides is connection to taxi lights). Needles and other small items that move are on a vc gauge texture. It cannot be lighted without transparent going black. And I cannot make needles out of polygons like in FsX, because of minimum welding distance.
I've got master caution there even when it's not lit. Isn't that an fsx issue?
I haven't tried Kendy's 'improvements', but another fs9 rule AFAIK is that you cannot have several smoke/vapor effects controlled separately.
The website can be down from time to time, it's more a personal data storage than website hosting. It doesn't even belong to me, I borrowed it from my friend.
Below are buglist and improvements that came to my attention. If you know about anything important and not listed, let me know.
Buglist
1) NAV1 is missing second decimal digit
2) Automatic COM freq. tuning doesn't work
3) Wrong size of 2D panels i.e. the radio stack
4) Lighting control is too simple and tied to only two controls
5) The artificial horizon plane in the attitude indicator turns the oposite direction
6) Elevator control is too insensitive
7) Dark screen after engaging lights and switching views
8) Dawn/Dusk texture transparency problem with landing lights on
9) eyepoint should be a few centimeters lower
10) Canopy texture from VC interferes with some addon scenery lights
11) Sinking front wheel while braking
12) Lithuanina fictional repaint missing panel lines on wings
13) Ejection while taxiing
14) Rudder trim animation issue
15) Missing ailerons from VC
Suggested improvements
1) Pilots
2) Saphire turbine sound for startup
3) wing pilons
4) covers, chocks etc...
5) Flight manual
OK here's the bits and pieces from Kendy's aircraft.cfg file.
Copy and paste what you might need - it's not the complete file.
BUG FOUND.
After turning off the instrument lights, which are tied in with the Landing Lights for some reason, then switching to external view then back to virtual cockpit, turning the landing/panel lights on sometimes results in a black screen crash.
Joe
Just a little heads up:
Vit added a donation button to his site linked above.
My contribution is done - please don't forget to show him your appreciation! :salute:
Cheers,
Markus.