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The Staff of SOH
Hi
Should go to P3D only, but main development music plays here
Thats shots out of P3DV5.2
Nvidia Gforce RTX2080
2560x1440
It is the PBR model
If you look to it gauges are clear- ( appologize for black spot in upper panel***)
I moved interior textures to 2048,2048 DDS and replaced all gauge locations ( where applicable ) with look through holes (***to get that Co Pilot ADI showing)-->so far NOPE
But I think instruments are very clear-its then mostly a mtter of graphics cards
Also tried different interior, and made my own poor N313JS ( the last of those Jetstars )
And yes Jim is right all off FS9 model as the Gmax output ( I have too low skills ) resulted in nothing we should show here, Still I think community result is good
Roland
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...... Does anyone have an effect file that will light up the aircraft model as well as the ground as a beam?
I'm working from Roland's compiled FSX model and that only has the high speed fans...
Did a few more tweaks (After my power came back on. Had a helluva wind storm here in VT this morning/afternoon) and I have moved the nose door taxi light to the door so it animates with the gear door. Also added an Ice inspection light tagged to the wing light event (guessing that's what that light is on the side of the fuselage is behind the door) using a landing light effect as a placeholder. Does anyone have an effect file that will light up the aircraft model as well as the ground as a beam?
Here's the tweaked lights model:
I'm working from Roland's compiled FSX model and that only has the high speed fans...
Did a few more tweaks (After my power came back on. Had a helluva wind storm here in VT this morning/afternoon) and I have moved the nose door taxi light to the door so it animates with the gear door. Also added an Ice inspection light tagged to the wing light event (guessing that's what that light is on the side of the fuselage is behind the door) using a landing light effect as a placeholder. Does anyone have an effect file that will light up the aircraft model as well as the ground as a beam?
Here's the tweaked lights model:
I think this is the Biggin Hill scenery at avsim.com that works well in P3Dv4.5
Filename: fs_egkb_fsx.zip License: Freeware, limited distribution Added: 15th September 2015, 01:00:41 Downloads: 3508 Author: Mark Piccolo - Soarfly Concepts Size: 39431kb
//Wing light
light.12 = 7, -0.00, -40.72, 1.81, fx_shockwave_winglt
light.13 = 7, -0.00, 40.72, 1.81, fx_shockwave_winglt
light.14 =7, 12.50, -4.00, 2.40, fx_shockwave_navwhi //leftwing icelight point source
light.15 =7, 12.72, 4.00, 2.43, fx_shockwave_navwhi //rightwing icelight point source
I have a Dedicated FSX (exterior only) model that I have reworked. I'll try to get it up here this afternoon after a few more checks in the sim.
Added the following:
Hard coded landing and taxi lights and respond to the proper switches.
Can you show what your light section in aircraft.cfg looks like..?
I remed out light line entries but don't see embedded lights.