I've gone through the panel cfg, isolated the gauges that stop the engines from working and attach my two new versions of it.
The differences are that I've blanked out the two gauges stopping it from performing correctly and then made some amendments to the small nav' panel settings. The basic cfg has the gauge visible at startup and the one in the SMALL NAV PANEL NOT VISIBLE AT STARTUP does precisely what it says on the tin. I've flown a couple of circuits in it and it all seems to work as advertised so hopefully it will do the same for any of you who might wish to try it.
The only drawback is that you'll have to right click and "close window" on the intro bmp that turns up in the middle of the screen and if required on the window selector at the top. I managed to remove them manually but it did odd things to rest of it that I couldn't find a work around for so thought two short clicks would be preferable to it not working at all.
With regard to the textures and their ludicrous fifteen feet deep layer of shine, take copies of the following bitmaps from your relevant texture folder (T-37_ body_T.bmp, t37_cessna2_T.bmp, T37-top_T.bmp and T37_topright_bmp), open DXTBmp, open each in turn, save it as a DXT1-no alpha and then repeat but this time saving them as a DXT3. The results show up the limitations of the original textures but at least your retina's live to fight another day.
I hope some of you might find this useful but what I’ve done here is at the limit of my knowledge and abilities so please don't expect me to be able to answer degree level questions about anything that doesn't work for you. I'll try but can't promise anything. Anyway, I offer it as it as and at the risk of rep[eating myself, I hope some of you enjoy it.
Regards,
Alan