Better textures
Hi YoYo,
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Thanks for your post. You are right, there is a trouble with my textures, I could see it especially with the Beaver because of the numerous necessary changes to be made (not so visible with simpler models).[/FONT]
[FONT=Arial, sans-serif]After having a look in some sites and namely in FSDevelopper, I'm trying now the herebelow process - and this seems to give good results while mixing many textures impressions by Kandinsky and Picasso :[/FONT]
[FONT=Arial, sans-serif]Open dds file with DXTbmp - Save as 24bits bmp[/FONT]
[FONT=Arial, sans-serif]Open with PSP - Modify - Save[/FONT]
[FONT=Arial, sans-serif]Open with Image Tool - Format DXT5 - Save[/FONT]
[FONT=Arial, sans-serif]And later creation of an alpha channel (Through DXTbmp)[/FONT]
[FONT=Arial, sans-serif]Have you a better solution ?[/FONT]
[FONT=Arial, sans-serif]What I did before :[/FONT]
[FONT=Arial, sans-serif]Open dds file with DXTbmp - Send to PSP - No closure[/FONT]
[FONT=Arial, sans-serif]Modify in PSP - Save (norm.bmp)[/FONT]
[FONT=Arial, sans-serif]Retrieve DXTbmp - Reload after Edit - Save
Pierre
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