• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

MV DHC-2 Beaver repaints.....and requests.

Which of the repaints now work with the update? How can you tell if a livery works with it or not?

Repaints for the expansion pack requires additional texture files for the new models. You can not use the old liveries for this purpose (many parts will show up with black textures).
All my recent liveries are upgraded for this expansion pack.
 
Completely reworked textures - US Naval Test Pilot - for the add-on by Milviz now available in the library

Pierre
 
Completely reworked textures - US Naval Test Pilot - for the add-on by Milviz now available in the library

Pierre

Thx, but something is wrong with Your texture (P3Dv4 example):



For example orginal Beaver_ext has 16Mb, Your 21. The problem is coding I think.
You can improve also the lines, please see this:



You can send me orginal Your bmp files and I'll coded it.
 
Alltough the real N5CC (currently LN-NCC) is an amphib, I upgraded the livery with straight floats/straight floats STOL kit and new interior and panel colors. This livery is still WIP.

N5CC-1.jpg


N5CC-4.jpg
 
Does anyone have any idea as to what is happening to all the repaints that were done before Milviz released their update with changed mapping. There were several VH-*** repaints that at the moment are completely useless.
 
Patience, Pat, I've been touring the world, including the VH-area the last months, only just got back. An update is forthcoming, all I need is some time.
 
Gunnar-

Would you please provide an update on N9028? I've been waiting for the BASIC re-do with the new paint-kit... i.e. non-STOL, non-tundra... you had mentioned something about re-working the interior as well...?

TIA- Carl
 
C-GFRX is the third and [probably] final repaint in the white with green and gold series. It is intended for the STOL model [DHC-2 Beaver Milviz STOL] with passenger configuration and a 2-blade propeller, but will work on the Standard Edition base model as well. C-GFRX is the same airframe that once wore the callsign C-FRBB and is currently flying in the Ottawa, Ontario and Gatineau, Quebec area.
Files to update and correct some faults in previously released C-FRBB [Beaver_C-FRBB.zip] and CF-LRS [Beaver_CF-LRS.zip] repaints are included as well as camera definitions for the right seat and centre right seat.

At flightsim, file name: beaver_c-gfrx.zip

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  • C-GFRX Right Seat.jpg
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Better textures

Hi YoYo,
[FONT=Arial, sans-serif]
Thanks for your post. You are right, there is a trouble with my textures, I could see it especially with the Beaver because of the numerous necessary changes to be made (not so visible with simpler models).[/FONT]

[FONT=Arial, sans-serif]After having a look in some sites and namely in FSDevelopper, I'm trying now the herebelow process - and this seems to give good results while mixing many textures impressions by Kandinsky and Picasso :[/FONT]

[FONT=Arial, sans-serif]Open dds file with DXTbmp - Save as 24bits bmp[/FONT]
[FONT=Arial, sans-serif]Open with PSP - Modify - Save[/FONT]​
[FONT=Arial, sans-serif]Open with Image Tool - Format DXT5 - Save[/FONT]​
[FONT=Arial, sans-serif]And later creation of an alpha channel (Through DXTbmp)[/FONT]​

[FONT=Arial, sans-serif]Have you a better solution ?[/FONT]​

[FONT=Arial, sans-serif]What I did before :[/FONT]

[FONT=Arial, sans-serif]Open dds file with DXTbmp - Send to PSP - No closure[/FONT]
[FONT=Arial, sans-serif]Modify in PSP - Save (norm.bmp)[/FONT]
[FONT=Arial, sans-serif]Retrieve DXTbmp - Reload after Edit - Save

Pierre
[/FONT]
 
Hi YoYo,

Thanks for your post. You are right, there is a trouble with my textures, I could see it especially with the Beaver because of the numerous necessary changes to be made (not so visible with simpler models).

After having a look in some sites and namely in FSDevelopper, I'm trying now the herebelow process - and this seems to give good results while mixing many textures impressions by Kandinsky and Picasso :

Open dds file with DXTbmp - Save as 24bits bmp
Open with PSP - Modify - Save
Open with Image Tool - Format DXT5 - Save
And later creation of an alpha channel (Through DXTbmp)

Have you a better solution ?

What I did before :



Open dds file with DXTbmp - Send to PSP - No closure

Modify in PSP - Save (norm.bmp)

Retrieve DXTbmp - Reload after Edit - Save

Pierre


My advise:

...from the 3th step:
Open with Image Tool created bmp, save as DDS DXT5.
Open this DXT5 by DXTbmp, add here alpha save again as DDS DXT5 (and mip maps must be unticket).
Try this.


 
Has anyone found a way of creating a matte finish propeller spinner, rather than the chrome one (I'll even settle for semi-gloss)?!

Also, can anyone shed some light on these oddities within the engine cowl? It looks like the UVW mapping is screwed up. Does anyone know where these are to be found on the texture sheet?

36726260562_b9559815b9_o.jpg


Many thanks

Andy
 
The rounded spinner can be dulled down somewhat by changing the alpha to pure white on the 'chrome.dds' and 'chrome_bump.dds' files located in the base 'texture' folder. Getting the colour to match, or at least be close to the cowling takes some trial and error.

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When you notice the starboard elevator/flaps and the starboard tail are different shades, pretend they were painted by a colour blind paint sprayer. I faffed for too long to get it right, now I'm really through with it.
 
When you notice the starboard elevator/flaps and the starboard tail are different shades, pretend they were painted by a colour blind paint sprayer. I faffed for too long to get it right, now I'm really through with it.
I was just going to say something... sorry to hear. I really like the paints.

What happened? I noticed the alphas were different from the original textures. Is it that or just the off colors?
 
I was just going to say something... sorry to hear. I really like the paints.

What happened? I noticed the alphas were different from the original textures. Is it that or just the off colors?

Not the off colours for sure. Someone emailed me pointing this out. He then sent another email saying the stock paints are the same. THAT was the moment I finally cracked. If anyone has the answer...I don't care. :biggrin-new:
 
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