Works great in FSX!
For those of you with Shockwave Redux here's a starter set of lights. Adjust if you don't like it.. I'll probably tweak it but there you are..
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, 0, -53.35, 2.7, fx_shockwave_navred
light.1 = 3, 0, 53.35, 2.7, fx_shockwave_navgre
light.2 = 3, -45.8, 0, 1.7, fx_shockwave_navwhi
light.3 = 2, -18.26, 0, 3.77, fx_shockwave_strobe_3
light.4 = 1, -31.00, 0, 7.49, fx_shockwave_beacon_rotating_red
light.5 = 4, 18.379, -1.78, 1.78, fx_vclight
light.6 =5, 6, -17.70, -1.00, fx_shockwave_landing_light_light
light.7 =5, 6, 17.70, -1.00, fx_shockwave_landing_light_light
light.8 =5, 3, -17.70, -1.00, fx_shockwave_landing_light_tail_old
light.9 =5, 3, 17.70, -1.00, fx_shockwave_landing_light_tail_old
Replace your radio section with this and you'll have two ADF's and you'll be able to change frequencies.
[Radios] // availiable, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 0
Com.2 = 1, 0
Nav.1 = 1, 0, 1
Nav.2 = 1, 0, 0
Adf.1 = 1
Adf.2 = 1
Transponder.1 = 1
Marker.1 = 1
This plane is going to get as much time in FSX as my company planes.
Excellent work to all involved!!
Jonathan