• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Screenshots

I went back to The Admiralty Islands & finished off doing the late'44 period fields.

Momote had the runway lengthened to 7000ft, & Seabees completed airstrips on Pityilu Island (used by USN for carrier sqns between deployments aboard CVs), & Ponam Island (mainly maintenance & overhaul, used by BPF spring '45)...PNG_LosNegros_44L from the East.jpg
PNG_Pityilu.jpg
PNG_Ponam.jpg
 
Apart from readmes & packaging, I have 2 sceneries ready to go:

Admiralty Islands, including Emirau.
3 different periods,

Pre-US invasion
Early '44
Late '44

Palau Islands, with 2 periods,

Pre-US invasion (SEP '44)
Post-US invasion

I've also got a collection of ki-43 Oscar wreck objects, plus a few ship projects on the go, including some beached/wrecked Jap Marus (courtesy of Stuart's GMAX files as a source), a small Lugger.
 
Actually I do get slightly reduced framerates around Wewak in some of my missions, but that's probably because I put too many airplanes, vehicles, people and stuff on the airfields... Reducing that to a sensible number should solve the issue.
 
Skylane, there's usually at least one object-intensive "gob" in each of the packages I do. Stripping the number of gsl trees back can make it less-taxing, but you'll lose so much of the eye candy it'll be like flying over a green desert!
 
Meanwhile, something of a WIP preview -


JAP_Daihatsu_cargo_UT2.jpg

One of a range ( I hope), it's multi-LOD & I plan to do some infrastructure ship bgls & wrecks as well...
 
JAP_Daihatsu_cargo_UT6.jpg

Cant get AI to attack "amphibious vehicles", but if I change the object family/type to a ship, well then, that's a different story...
 
I've spent some time creating some other JAP Barge options.

JAP_Daihatsu_trps_UT2.jpg

JAP_Daihatsu_oil_UT2.jpg

JAP_Daihatsu_flak_UT4.jpg

All are multi-LOD. I also made a couple of the Daihatsu's bigger brother, the Toko-Daihatsu...

JAP_TokoDhtsu_cargo_UTb.jpg

JAP_TokoDhtsu_oil_UTa.jpg
 
Just working on the DP files & trying them out in some simple missions. Sometimes it's cool just putting your plane on autopilot, then using trail view toggle backwards & forwards between the targets & AI attack flights ...

Oh, I also made a collection of static wrecks too...JAP_Daihatsu_wrecks_a.jpg
JAP_Daihatsu_wrecks_d.jpg
 
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