• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Screenshots!

Aussies Over Arras - A Spitfire Mk.IIA of No. 452 Squadron on patrol over France, 1941

Gi2A3fO.jpg
 
Sorting out some searchlights for the new TOW install Ted and I are doing covering the Bltiz to the BC 1000 bomber raids in 1942. These are a test over the London area with a Ju88. It's still one with daytime camo; I should check if we have ones in what I assume were Blitz night camo.
 

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  • JU88 coned.jpg
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Looks promising!

Yes there are Ju88's with night camo, I do have a nice one in my install 'AvH_GR_JU88A-4_4DHP' but I can't remember from where it come from.
 
You are right! I was thinking all black but it seems that the bomber variants just have black undersides. There are some for the CFS2 KM ju-88 in the library. The [FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]ju88_night_straffer in CFS3 has a night bomber skin.[/FONT]
 
I appreciate that Gecko's new water file has enough resolution that the River Thames water is a different color than what's in the the adjacent lakes.

6RgW5gl
6RgW5gl
6RgW5gl.jpg


I can also see that the interpolation banding in the open water areas where adjacent pixels change colors abruptly is much less noticeable. You've accomplished something wonderful to behold with this.
 
Took this yesterday and decided to do a little photoshopping (paint.dot.net actually) and liked how it turned out. Now I want to try reshade to see if I can get a similar look in game. Used Glow, radius 10, brightness -55, contrast 51. Then followed it up with another brightness and contrast edit of brightness -11, contrast 23. Any ideas?
jQXe8ub.jpg


Glad you like the new water Andy!
 
Took this yesterday and decided to do a little photoshopping (paint.dot.net actually) and liked how it turned out. Now I want to try reshade to see if I can get a similar look in game. Used Glow, radius 10, brightness -55, contrast 51. Then followed it up with another brightness and contrast edit of brightness -11, contrast 23. Any ideas?
jQXe8ub.jpg


Glad you like the new water Andy!

Not an exact match, but it has some similar properties.

[HighPassSharpen.fx]
HighPassBlendIfDark=0
HighPassBlendIfLight=255
HighPassBlendMode=1
HighPassDarkIntensity=0.050000
HighPassLightIntensity=0.050000
HighPassSharpOffset=1.000000
HighPassSharpRadius=3
HighPassSharpStrength=2.000000
HighPassViewBlendIfMask=0
HighPassViewSharpMask=0

[Levels.fx]
BlackPoint=14
HighlightClipping=0
WhitePoint=236

[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=0.975000,0.975000,0.975000
RGB_Lift=0.950000,0.950000,0.950000

[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.500000
sharp_strength=2.000000
show_sharpen=0
 
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