Awesome work Milton. Thank you. I felt the need to contribute somehow so if you want to add in shockwave's lights and nick's prop dust, here goes:
Back-up your panel and aircraft config files first just in case.
Add the following to VC01 in the panel.cfg -
gauge23=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
gauge24=nn-gauges!MultiPropDustFXcontrol.xml, 0,0
Then in the aircraft.cfg, make your lights section look like this -
[lights]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0 = 5, 5.50, -25.000, -2.00, Newll ,//wing
light.1 = 4, 3.00, 0.00, 3.600, fx_vclight
light.2 = 1, 4.0, 0.0, -1.7, fx_beacon,
light.3 = 2, -31.3, 0.0, 3.7, fx_strobe,
//light.4 = 7, -21.5, 0.0, 0.7, fx_recog_R, //lights modeled - not needed here unless you want them brighter
//light.5 = 7, -22.2, 0.0, 0.7, fx_recog_G, //lights modeled - not needed here unless you want them brighter
//light.6 = 7, -23.2, 0.0, 0.7, fx_recog_A, //lights modeled - not needed here unless you want them brighter
//light.7 = 3, 0.55, -33.0, 3.684, fx_navredm, //lights modeled - not needed here unless you want them brighter
//light.8 = 3, 0.55, 33.0, 3.684, fx_navgrem, //lights modeled - not needed here unless you want them brighter
light.9 = 1, -24.77, 0.00, 5.1, fx_shockwave_beacon_rotating_red,
light.10=5, 0.20, -24.00, 2.00, Fx_shockwave_landing_light_tail ,
light.11=5, 0.20, -24.00, 2.00, Fx_shockwave_landing_light_light_sm ,
light.8=8, -12.12, -10.00, -5.86, fx_nickspropdust_dirt_s
light.9=8, -12.12, 10.00, -5.86, fx_nickspropdust_dirt_s
light.10=9, -12.12, -10.00, -5.86, fx_nickspropdust_gravsnd_s
light.11=9, -12.12, 10.00, -5.86, fx_nickspropdust_gravsnd_s
light.12=6, -12.12, -10.00,-5.86, fx_nickspropdust_watrsno_s
light.13=6, -12.12, 10.00, -5.86, fx_nickspropdust_watrsno_s
OK, then make you effects section so -
[effects]
water = fx_nicks_tchwater
dirt = fx_nicks_tchdirt
concrete = fx_sparks
touchdown = fx_twin_tiremark, 1
startup = fx_cranky_Grizzly
windshield_rain_effect_available = 1
Lastly, add a smoke section like this one -
[SMOKESYSTEM]
smoke.0= -5.86, -12.12, -10.00, fx_nicks_watrsnoland_s // Engine 1 water, snow and ice surface types prop dust
smoke.1= -5.86, -12.12, 10.00, fx_nicks_watrsnoland_s // Engine 2 water, snow and ice surface types prop dust
Hope you enjoy,
LouP