Every one of the issues you've described in this thread has been reported by one or another in the VRS Support Forum. Most of them require reading the Manual. Setting up your controls has been an issue for some with multiple controllers and there IS a way to do correctly. You should not have any built-in deadzones.
It's one thing to say that both the F/A-18E and the F-16 are FBW and another to say that that's the way they have been modeled in FS9/FSX, respectively. Perhaps the reason some of you feel that the F-16 flies smoother (it actually doesn't) is that it's based on the default airfile in the FSX SDK far more so than the VRS Superbug is on the FS9 SDK. IOW, it isn't close to replicating FBW whereas the F/A-18E is very close -- so close indeed that the rest of the flight dynamics hold water throughout the range of the FDE (it's energy envelope). As was said, apples and oranges -- which, BTW, apples given the same thrust vector cannot not possibly "fly" as far, under as much control, as oranges, because there are no means by which it can gain lift (a la the orange's ruts and bumps). See also, golf balls and baseballs.
Frankly, the two planes are so dissimilar in the MS Flight Sim environment that one cannot truly compare them except cosmetically. I like both planes and I fly both planes.....for different reasons. I also applaud the efforts of Aerosoft in producing it's product and congratulate VRS in producing the finest military add-on for FS9/FSX available yet.
Hi Deacon, welcome to SOH. Good to see you here. Ok, based on your avatar and sig. And, if I recall correctly from other forums, like me, you have some time in the Phantom. Let's compare the two aircraft, since they are both center sticks.
On takeoff, when you rotated, you pulled smoothly to 10 -12 degrees. There was no hesitation then a jump from the F-4's nose. The nose came up smoothly and the aircraft flew off the runway. Unless you were heavy weight and slow, control movements were
After rolling off the perch, you never THOUGHT about stick movements. You just thought, if you actually thought verbally (can you do that?) and the plane followed your thoughts. Why?
Because the controls were sensitive enough that all you did was think “nose needs to cone up at bit” and instinctively your arm moved the stick a fraction of an inch to command that attitude. You felt the airplane and became one with it.
Up into the AS F-16 this is what I missed most about MSFS over real flying. In MSFS you always had to react. There was no thoughtless flow with the bird. I see I need to climb, I input back pressure, I watch where the nose goes and then correct. Then it drifts and I recorrect. That is what happens in the F-18, with one nice exception. The nose tens to stay where I put it. It is SOOOooo nice to be able to be in level flight, look down and flip a stitch or look at the approach plate and look up to see the nose about where you left it. Great job on that feature.
I know you have a lot more time in this aircraft than I do. However, I don’t find it as smooth as the F-16. If you have set your aircraft and sim up to avoid what I mentioned above, I sure wish you would pass it on to the rest of us. I love the systems on this plane. Tweak it so it flies smoothly and I just may trade in my USAF wings and runway for Navy gold and a carrier deck.