My surprise is ...
... something that I've been working on for a long time but have got right only now!
I would have liked to say that it is a first for flight simming ... but FTXG overtook me on the last lap, well they are many and I am me only.
So here is the surprise: FS9 lights integrated into the textures. At least that is a first to my knowledge. No more disappearing autogen buildings, no more turning off the lights in day time! These lights are controlled through the autogen slider. You'll see lots of lights in the right places with lots of autogen left!
For best results you need to disable residential roads in your UT setup. If you are using default roads you should be fine.
I used the "minimal roads" patch available here: http://www.scenerysolutions.com/ut_downloads_FS9.html
It removes everything but highways, motorways and intercconnecting roads.
Hopefully I will release it in a couple of hours. Just need to compile the modified agn files. I will not upload the full set but just the major city tiles so you can give me feedback.
Enough words, here are some screenshots:
KSFO at night, EVO lights + UT major road lights
View attachment 91800
Same spot with deactivated UT, so even without addon kights you get plenty from EVO
View attachment 91801
Same spot in daytime (no UT road lights), still plenty of autogen
View attachment 91802
Lights are visible from far away ...
View attachment 91803
... and mesh with autogen up close!
View attachment 91804
Different color lights too. Very natural looking!
View attachment 91805
:ernae:Cheers,
Sascha
... something that I've been working on for a long time but have got right only now!
I would have liked to say that it is a first for flight simming ... but FTXG overtook me on the last lap, well they are many and I am me only.
So here is the surprise: FS9 lights integrated into the textures. At least that is a first to my knowledge. No more disappearing autogen buildings, no more turning off the lights in day time! These lights are controlled through the autogen slider. You'll see lots of lights in the right places with lots of autogen left!
For best results you need to disable residential roads in your UT setup. If you are using default roads you should be fine.
I used the "minimal roads" patch available here: http://www.scenerysolutions.com/ut_downloads_FS9.html
It removes everything but highways, motorways and intercconnecting roads.
Hopefully I will release it in a couple of hours. Just need to compile the modified agn files. I will not upload the full set but just the major city tiles so you can give me feedback.
Enough words, here are some screenshots:
KSFO at night, EVO lights + UT major road lights
View attachment 91800
Same spot with deactivated UT, so even without addon kights you get plenty from EVO
View attachment 91801
Same spot in daytime (no UT road lights), still plenty of autogen
View attachment 91802
Lights are visible from far away ...
View attachment 91803
... and mesh with autogen up close!
View attachment 91804
Different color lights too. Very natural looking!
View attachment 91805
:ernae:Cheers,
Sascha