• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

Vought RF-8 Crusader project, 2018

Just checking back in to see if I can help. I remembered a great effect on Milton's XF-92 which was for engine glow. I have added it to my
RF-8 to see the difference it makes. Not too shabby:encouragement: Thanks to Milton and Team!

I added it to smoke.4

smoke.4 = -18.60, 0.00, 0.15, xf92a_engine

attachment.php
That looks great Mr.Zippy!!
 
The outer rings need to be added and larger on the tests I've done from the real aircraft pics I've seen. So I will add them.

7a1ea4091c5c7d89d4eba904d557eb2a.jpg


11174842_855533754516662_8206752016070286325_n.jpg


My word flame on!!! Full AB!

03bb1c5986f6306d697c94156a1bf89b.jpg


There are 2 cylinders within the large tail cone. Larger rings can go in the 2nd cylinder. The 2nd cylinder is not align with the 1st cylinder.
 

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Added a few larger rings on the larger cylinder. Better visibility on the center with flames dancing around.


P3Dv3 tested!
 

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Added a few larger rings on the larger cylinder. Better visibility on the center with flames dancing around.


P3Dv3 tested!

Wow...That looks better. If only I knew how to add a little orange/blue to the burner flame, that would of been nice.
I like seeing the fuel nozzles aflame with JP. How do you view that cross section of the fire disk? Is that a close up/zoom in?
Would like to try that effect when you have it completed.

Thanks
 
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How do you view that cross section of the fire disk? Is that a close up/zoom in?

I use Chaseplane to clip the fuselage to see the internal parts by moving the camera.

Custom-fit for this aircraft AB tubes! Just getting the internal elements together next timing adjustments.

Now when adding the AB flame the is view would be obstructed somewhat in direct view. In this case, it's a very clear view.

 
I use Chaseplane to clip the fuselage to see the internal parts by moving the camera.

Custom-fit for this aircraft AB tubes! Just getting the internal elements together next timing adjustments.

Now when adding the AB flame the is view would be obstructed somewhat in direct view. In this case, it's a very clear view.



Wow! :applause: That is really a nice flame effect. :encouragement: Thanks for explaining the Chaseplane program

Looking forward to trying that out.

I wonder where I could find info on editing these kind of effect files. Interesting stuff.

Butch
 
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Just an FYI, a few years ago, Don "fxsttcb" Bodenstedt put together an eclectic collection of files for the F-8 Crusader
and it included your AB effect files (fx_ALPHA_F8_TF_AB.fx).

This was the lights entry back then:

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
light.3 = 9, -18.00, 0.15, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights <<<< this looks like your (Ted) exhaust effect in lights section.
light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
//light.5= 10, -1.00, 0.00, 0.00, fx_RCB_machenvlop,1 //Cabin Lights, SonicBoom visual effect
//USED IN MODEL: 3=navigation, 5=landing, 8=wing light(Wing Triggered by Nav Light Switch in Panel)
//USED IN PANEL: 2=strobe, 4=cockpit, 6=taxi light, 7=recognition light, 9=logo light,
//AVAILABLE: 1=beacon, 10=Cabin Light


Only one entry in the smoke section back then:
[smokesystem]
smoke.0 = 0.00, -22.00, 0.00, fx_eng_exhaust_gry

So the (fx_ALPHA_F8_TF_AB.fx) file works as designed only in FSX not for P3Dv3.

Did a little digging and looks like P3Dv2.4+ and P3Dv3 have no light effects for AB since it doesn't work. Coding was changed causing the AB texture to be smaller in size compare to FSX.

And the AB rings will rotate and will not lock in place. Not a problem in FSX. So something is afoot in P3Dv3.

[Emitter.0]
Lifetime=0.30, 0.30
Delay=0.20, 0.20
Bounce=0.00
Light=0
No Interpolate=1
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=3.00, 3.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.0, 0.0
Z Offset=-0.05, -0.05
Pitch=0, 0
Bank=0,0
---------- These have no effect and will not hold the rings in place.
Heading=0,0


I did a FSX test with MilViz F-100 and the AB effects work fine, but in P3Dv3 all messed up. Bummer.
 
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If you have a word with 'wingman5' over at the Aerosoft forum, he might be able to put you straight. He's done the AB effects for the Lightning, right up to and including P3Dv4.5.

Dave
 
So the (fx_ALPHA_F8_TF_AB.fx) file works as designed only in FSX not for P3Dv3.

Did a little digging and looks like P3Dv2.4+ and P3Dv3 have no light effects for AB since it doesn't work. Coding was changed causing the AB texture to be smaller in size compare to FSX.

And the AB rings will rotate and will not lock in place. Not a problem in FSX. So something is afoot in P3Dv3.

[Emitter.0]
Lifetime=0.30, 0.30
Delay=0.20, 0.20
Bounce=0.00
Light=0
No Interpolate=1
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=3.00, 3.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.0, 0.0
Z Offset=-0.05, -0.05
Pitch=0, 0
Bank=0,0
---------- These have no effect and will not hold the rings in place.
Heading=0,0


I did a FSX test with MilViz F-100 and the AB effects work fine, but in P3Dv3 all messed up. Bummer.

How does the AB effect hold up in P3D V4; i.e. does it work there?
It did work fine in FSX and I could not figure out why there were issues with this in P3D V3.
Any chance of a work around for P3D V3 or is this a dead horse? What sim was you using for your AB demos?
This effect was once added to the Lights section and now to the Smokesytem section. What's the difference?
Sounds like the basic contents of this AB effect are not holding up to other then FSX sims for what ever reason.

Edit: I noticed that your videos say P3D V3 tested and they seem to work ok? I'm confused.
 
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If you have a word with 'wingman5' over at the Aerosoft forum, he might be able to put you straight. He's done the AB effects for the Lightning, right up to and including P3Dv4.5.

Dave

Not having any expertise on these matters such as Ted has, I wouldn't know what to say or ask of "Wingman5" about this.
 
So the (fx_ALPHA_F8_TF_AB.fx) file works as designed only in FSX not for P3Dv3.

Did a little digging and looks like P3Dv2.4+ and P3Dv3 have no light effects for AB since it doesn't work. Coding was changed causing the AB texture to be smaller in size compare to FSX.

And the AB rings will rotate and will not lock in place. Not a problem in FSX. So something is afoot in P3Dv3.

[Emitter.0]
Lifetime=0.30, 0.30
Delay=0.20, 0.20
Bounce=0.00
Light=0
No Interpolate=1
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=3.00, 3.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.0, 0.0
Z Offset=-0.05, -0.05
Pitch=0, 0
Bank=0,0
---------- These have no effect and will not hold the rings in place.
Heading=0,0


I did a FSX test with MilViz F-100 and the AB effects work fine, but in P3Dv3 all messed up. Bummer.

Yet we can get AB effects such at this in P3D V3 - I know it's a different A/C - But some stellar effects will work in P3D V3 - I just don't understand.

Capture.jpg
 
Flames are not the problem, it's the rings that will tilt or rotate if you change attitude. It doesn't happen in FSX-SE, but will in P3Dv3.

Does the F-14 use [lights] section?
 
Flames are not the problem, it's the rings that will tilt or rotate if you change attitude. It doesn't happen in FSX-SE, but will in P3Dv3.

Does the F-14 use [lights] section?

Yes and no smoke section. The lights are baked into the MDL

I've scoured the P3D forums re: AB effects and most of the folks say (like you did) that most of the effect would have to be redone.








https://www.fsdeveloper.com/forum/threads/ai-afterburner-and-smoke-effects.442117/








https://forum.aerosoft.com/index.php?/topic/124646-new-fx-for-p3dv4/



 
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Did a little testing to lock down the sprites and maybe have an answer. Further testing needed.

First shows locked and the second part show unlocked and can see sprites rotate. FSX-SE locked is not required and works as designed with no rotation.

 
Locked down the ring and you can see it struggles to remain vertical but it does so and not winking at me. :biggrin-new: Sorta like a gyro effect and right itself.

 
Locked down the ring and you can see it struggles to remain vertical but it does so and not winking at me. :biggrin-new: Sorta like a gyro effect and right itself.



Now, I get it. I see what you are talking about. Well Ted, is there a work around or

is this a sol situation? I know this was an effect you either built from scratch or improved back in the FSX days.

That drated wobbly disk.... Ya know, I remember seeing the AB disk going sideways when I banked left and right.

I had wondered what was that all about?

I am hoping for a solution that will take care of that wobbly disk; if not is there a plan B?

Thanks

Butch
 
You have to have an account to download it. I do have an account and I now have a copy of it.

Cool, if it works that's all that's need correct? Adapt it to the F8 and it's a go.

Anyways full AB (internal) is all good! Now time to mod the 1st stage burners just to finish the challenge.

 
Cool, if it works that's all that's need correct? Adapt it to the F8 and it's a go.

Anyways full AB (internal) is all good! Now time to mod the 1st stage burners just to finish the challenge.



That's the hard part.

The readme:

New fx for P3dv4 , should also be suitable for P3D v2+
Copy and paste the new items into effects folder
copy and paste the file fx_2l into the effects/texture folder.

Delete the existing items below from the effects folder .

fx_lit3_RH1
fx_lit3_RH2
fx_lit3_reheat1
fx_lit3_reheat2

Four files and a texture. This would be a bear to adopt. I think this was just replacement files for the AS Electric.
A real jig saw puzzle. I can deduce the RH1 and reheat 1 since I have one engine.
Looks like it would be putting a square peg in a round hole :biggrin-new:


I like your latest video and it looks very promising. Looks like you solved the outer ring wobble.
Or is there a spinning outer ring?
 
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