• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

Vought RF-8 Crusader project, 2018

That's the hard part.

Four files and a texture. This would be a bear to adept. I think this was just replacement files for the AS Electric.
A real jig saw puzzle. I can deduce the RH1 and reheat 1 since I have one engine.
Looks like it would be putting a square peg in a round hole :biggrin-new:

Without the gauge code, this will not work correctly, but that's only if you want multiple stages.

I like your latest video and it looks very promising. Looks like you solved the outer ring wobble.
Or is there a spinning outer ring?

Yea I was testing rotation on the outer rings. To experiment is to evolve!

This file without rotation. Only rotates when banking your aircraft, but hey shouldn't be that close to the $ss end right. :biggrin-new:

P3Dv3 only. May work in FSX but sprites maybe larger.

View attachment 71461
 
Without the gauge code, this will not work correctly, but that's only if you want multiple stages.



Yea I was testing rotation on the outer rings. To experiment is to evolve!

This file without rotation. Only rotates when banking your aircraft, but hey shouldn't be that close to the $ss end right. :biggrin-new:

P3Dv3 only. May work in FSX but sprites maybe larger.

View attachment 71461

Ok, I just popped that effect and this is results:

Capture1.jpg


Little ploom effect (red circle) in AB trail. Low burn on my end is a purple swirl.
I'll send that later.



Here is my config
lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
//light.4 = 9, -42.80, 0.00, 0.10, fx_ALPHA_F8_TFF_AB



[smokesystem]
smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB
smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
smoke.4 = -11.46, 17.55, 1.33, fx_fueldump


was that a smoke entry?

Doesn't look like you last vid.
 
lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
//light.4 = 9, -42.80, 0.00, 0.10, fx_ALPHA_F8_TFF_AB

;light.4 = 9, -42.80, 0.00, 0.10, fx_ALPHA_F8_TFF_AB semi-colon should be used


If you pause the sim it will throw out a cloud. P3Dv3 doesn't like FSX style effects.

Yes smoke entry not lights.

This is how mine is setup...
[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[smokesystem]
smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
smoke.1 = -17.60, 0.00, 0.10, fx_ALPHA_EA6_Exh1
smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB
smoke.4 = -11.46, 17.55, 1.33, fx_fueldump
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Don't have those issue you are having and anyone else using P3Dv3? Probably not.

Deleted the unused parts I had left in there.

Try this and change file .txt to .fx maybe zip file is doing something to mess it up.

View attachment 71463
 
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I checked again and see no serious issues on my side.



I see little animated (burning) flame tips in your vid. For lack of better description, I call it a saw tooth effect.
May P3D V3 doesn't like that either.
Okay, I've copied your .cfg entries and this is what it looks like:

It looks like that swirl in nested inside the tube:
Capture.jpg


When I pause the sim the swirl is outside tube: I know you said P3DV3 doesn't like FSX effects....

Capture1.jpg


This is with full trottle
Capture2.jpg


I do detect in your last vid small flame tips around the exhaust ring, my yellow ring has a smooth edge. I don't get that effect.

I guess it is what it is......

I appreciate your help and assistance on this AB issue.
Thank you...:wavey:
 
;light.4 = 9, -42.80, 0.00, 0.10, fx_ALPHA_F8_TFF_AB semi-colon should be used


If you pause the sim it will throw out a cloud. P3Dv3 doesn't like FSX style effects.

Yes smoke entry not lights.

This is how mine is setup...
[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[smokesystem]
smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
smoke.1 = -17.60, 0.00, 0.10, fx_ALPHA_EA6_Exh1
smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB
smoke.4 = -11.46, 17.55, 1.33, fx_fueldump
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Don't have those issue you are having and anyone else using P3Dv3? Probably not.

Deleted the unused parts I had left in there.

Try this and change file .txt to .fx maybe zip file is doing something to mess it up.

View attachment 71463

I'd like to know what is the criteria for a light entry and a smoke entry?
In the old FSX cfg entry this was acceptable:

light.3 = 9, -18.00, 0.15, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights

now it is a smoke candidate. I could understand it being a light entry but a smoke entry?
 
In trying to keep the explanation as simple as possible, think of these entries in the aircraft.cfg [effects], [lights], and [smokesystem] as effects launchers.

The effects that are launched under [effects] are normally built into the model, such as touchdown, engine start, water and dirt spray. Light effects will need a number applied to them to indicate which light is turned on when the appropriate switch is flicked, light.0= 2, xx,yy, zz, fx_strobe.fx which is the strobe light.

Smoke.0= xx, yy, zz, fx_f-8_AB.fx [smokesystem] can launch any effect, light, smoke, fireworks, etc. as long as you provide correct coordinates.

I have used both [lights] and [smokesystem] to have guns fire on several of my aircraft.

Gun fire on my A-20

[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
//
// Note : These lights apply to the "G" model and later
//
// Navigation Lights
light.0 =3, -0.408000, -30.160000, 3.110000, fx_navred // Left Upper wing Nav. light
light.1 =3, -0.408000, 30.160000, 3.110000, fx_navgre // Right Upper wing Nav. light
//Recognition lights on fuselage bottom and tail
light.2 =7, -16.060000, 0.000000, 2.980000, fx_navwhi // top white fuselage recognition
light.3 =7, -11.280000, 0.000000, -3.060000, fx_navred // bottom red fuselage recognition
light.4 =7, -13.110000, 0.000000, -3.060000, fx_navwhi // bottom amber fuselage recognition
light.5 =7, -15.010000, 0.000000, -2.780000, fx_navgre // bottom green fuselage recognition
light.6 =7, -30.950000, 0.000000, 1.460000, fx_navwhi // tail white
light.7 = 2, 15.20, -1.2, -1.75, fx_p40_cannon
light.8 = 2, 15.20, 1.2, -1.75, fx_p40_cannon
light.9 = 2, 18.00, 0.4, -1.83, fx_coral_f15m61
light.10 = 2, 18.00, -0.4, -1.83, fx_coral_f15m61
light.11 = 2, 17.00, -0.92, -1.40, ps_hellfire2
light.12 = 2, 17.00, 0.92, -1.40, ps_hellfire2
light.13 = 2, 14.45, 0.0, -5.23, fx_police_alarm

A-20G gunfire.jpg
 
I see little animated (burning) flame tips in your vid. For lack of better description, I call it a saw tooth effect.
May P3D V3 doesn't like that either.
Okay, I've copied your .cfg entries and this is what it looks like:

It looks like that swirl in nested inside the tube:

When I pause the sim the swirl is outside tube: I know you said P3DV3 doesn't like FSX effects....

I do detect in your last vid small flame tips around the exhaust ring, my yellow ring has a smooth edge. I don't get that effect.

I guess it is what it is......

I appreciate your help and assistance on this AB issue.
Thank you...
wavey.gif

For the life of me don't know why the issues since it work perfectly for me. Are you using any other AB effects attached to this AB effects? And is anyone else having the same issues you are havings? Seems lack of anyone commenting on this is I hope a good sign. P3Dv3 is pita it seems for effects. It's time to dump P3Dv3... cause I'm deleting it.

Have you tried to add the F-14 AB effects?
 
For the life of me don't know why the issues since it work perfectly for me. Are you using any other AB effects attached to this AB effects? And is anyone else having the same issues you are havings? Seems lack of anyone commenting on this is I hope a good sign. P3Dv3 is pita it seems for effects. It's time to dump P3Dv3... cause I'm deleting it.

Have you tried to add the F-14 AB effects?

The F-14 was Dino's and he Baked in the lights into the MDL.

I am at a crossroads with filght sims with P3D V4.5 and a possible V5 and rumors of MS 2020. I have a relatively new rig with a HD sector reserved for the next Sim be it from
LM or MS.

Back in Jan of this year, I ditched FSX when I got a new rig that my son built for me. I have P3d V3.4 on a sepaerate HD and as I said earlier a Sector on my main HD reserved for the
next Sim. If I jump in now for 4.5 then, with my luck, V5 will be out and most likely all or most of my addon's I can toss them as they won't work = ($$$$) ching... ba da bing.
I have a few addons that will work with V 4.5 not all but some. I've been playing catch up with this stuff since FS5
https://classicreload.com/microsoft-flight-simulator-v5.html

Back then, that was all we needed. Right.....
Are you using any other AB effects attached to this AB effects?

No:

[lights] //// new
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen



[smokesystem]
smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
smoke.1 = -17.60, 0.00, 0.10, fx_ALPHA_EA6_Exh1
smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB //New effect
smoke.4 = -11.46, 17.55, 1.33, fx_fueldump


As far as the AB effects go for my P3D V3.4 I can just live with it the way it is and just move on.
Appreciate you going out of your way and spending your time on an issue I have. I thank you for that.

I may go with what charlie (Mr Zippy) was using or JFTO was using.
Ya know....It sure is strange that Henk can up with an AB effect for the F-8 albeit a little small on the diameter of the ring size and works with P3D V3.4

Was you using P3D4 all this time for your beta tests?

FWIW I use a GeForce GX 1060 6GB Vid board

Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 3192 MHz
CPU Type 6x , 3200 MHz
Motherboard Name MSI Z370 PC PRO (MS-7B49)

I know you can buy this stuff today and tomorrow is old news.

I have Nvidia inspector set up per suggestions I've seen on UTube.

I had to use the printscreen so that the flames effect could be captured. If I pause P3D then AB flames are gone and bright yellow ring is there.
Untitled.jpg


No AB flame trail this time either.
 
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Since you where using P3Dv3 I reinstall it to test the AB effects and I did like the Cloud shadow effects and Dynamic lighting in the sim. I mostly fly props so jets weren't in my hangar.
I installed the Milviz F-100 to see how the AB effects worked and it too is pooping flames. FSX-SE which I use doesn't have any AB issues.

The Nvidia Inspector setting I use: https://www.simforums.com/forums/nvi-w7810-driver-setup-fsx-fsxse-and-p3d-update_topic59954.html

We will see what P3Dv5 or MSFS bring to the table but the MSFS latest videos are stunning.

So, for now, I just do some limited painting on some of my favorite aircraft and do a couple of commission work that comes my way which I just did artwork for an author release Military adventure books.

Anyways here is the F-100 in P3Dv3.

 
Eureka I've got it

I reinstalled EVERYTHING dealing with the V2 F-8 and I think I have your effects. It sure resembles what you have in your videos.
What ya think?

Capture.jpg
 
Got any marshmallows?:wavey::biggrin-new:

No, but you can come over to my barbeque :biggrin-new:

Only thing I wish was there was a little torch extended beyond the burner can.

Like this: I know it's not an F-8 only example of what I am talking about.

Perhaps this is impossible to do in P3D V3 eh?

I'm just glad to have most of this AB sorted.

 
What ever you did looks right.

J79 AB start at 6:10


Here is some P3Dv3 pics of the AB effects for the F8 and Milviz F-100. Using the V key.

attachment.php


attachment.php


FSX resized to fit...

attachment.php
 

Attachments

  • F8 AB.jpg
    F8 AB.jpg
    52.3 KB · Views: 5
  • F100 AB.jpg
    F100 AB.jpg
    39.1 KB · Views: 5
  • F8 AB FSX.jpg
    F8 AB FSX.jpg
    68.9 KB · Views: 5
That looks good Ted,In your video #215, I thought that full burner would have all the color i.e. reds/blues/orange. I don't remember it being white hot in full AB.


Goiing turkley feathers @ 6:13

Full AB @10:41
 
Having been around/assigned to a lot of Navy Jet squadrons in the fleet -I don't recall seeing a white hot (yellow) burner condition.
I've see a afterburner glow that is reddish orange. Such as your 1st stage AB effect.

Bet you never stood about 20 feet behind the JBDs on a carrier while a Phantom or Vigilante cranked em up for blastoff! :encouragement:
 
Bet you never stood about 20 feet behind the JBDs on a carrier while a Phantom or Vigilante cranked em up for blastoff! :encouragement:

Oh but I have on a couple 27C carriers and couple Forrestal class carriers. Been there done that, got my Westpac (Vietnam era) Med cruise books).
 
;light.4 = 9, -42.80, 0.00, 0.10, fx_ALPHA_F8_TFF_AB semi-colon should be used


If you pause the sim it will throw out a cloud. P3Dv3 doesn't like FSX style effects.

Yes smoke entry not lights.

This is how mine is setup...
[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[smokesystem]
smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
smoke.1 = -17.60, 0.00, 0.10, fx_ALPHA_EA6_Exh1
smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB
smoke.4 = -11.46, 17.55, 1.33, fx_fueldump
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Don't have those issue you are having and anyone else using P3Dv3? Probably not.

Deleted the unused parts I had left in there.

Try this and change file .txt to .fx maybe zip file is doing something to mess it up.

View attachment 71463

Just to make sure, is #201 fx_ALPHA_F8_AB.zip same as #203 fx_ALPHA_F8_AB.txt
 
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