• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

Vought RF-8 Crusader project, 2018

<Gauge Name="Jafo-F105-AB-Smoke Engine 1" Version="2.0" Author="JAFO">
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 10.0 > (L:Smoke1,bool) ! and if{ 1 (>K:SMOKE_ON) 1 (>L:Smoke1,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 10.0 <= (L:Smoke1,bool) and if{ 1 (>K:SMOKE_OFF) 0 (>L:Smoke1,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 30.0 > (L:Smoke2,bool) ! and if{ 2 (>K:SMOKE_ON) 2 (>L:Smoke2,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 30.0 <= (L:Smoke2,bool) and if{ 2 (>K:SMOKE_OFF) 0 (>L:Smoke2,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 50.0 > (L:Smoke3,bool) ! and if{ 3 (>K:SMOKE_ON) 3 (>L:Smoke3,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 50.0 <= (L:Smoke3,bool) and if{ 3 (>K:SMOKE_OFF) 0 (>L:Smoke3,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 70.0 > (L:Smoke4,bool) ! and if{ 4 (>K:SMOKE_ON) 4 (>L:Smoke4,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 70.0 <= (L:Smoke4,bool) and if{ 4 (>K:SMOKE_OFF) 0 (>L:Smoke4,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 90.0 > (L:Smoke5,bool) ! and if{ 5 (>K:SMOKE_ON) 5 (>L:Smoke5,bool) }
</Value>
</Select>
</Element>
<Element>
<Select>
<Value>
(A:Turb Eng1 corrected N1, percent) 90.0 <= (L:Smoke5,bool) and if{ 5 (>K:SMOKE_OFF) 0 (>L:Smoke5,bool) }
</Value>
</Select>
</Element>
</Gauge>

Simple xml gauge to set 5 stages of 'effects' via smoke1 to smoke5 so not using the light section of the ac.config and also reacting to N1, not throttle opening...;)

Needless to say....the percentages can be varied, as can the number of steps.
Method is ideal for multi-engined ac's in particular...;)
 
This is truly beautiful! Now if someone could do a low viz paint for this, that would be brilliant!

Priller
 
I also wrote some [very clunky] vapor trail smoke effect gauges....but made them separate for G-force, temp, and speed....so they're not ideal [just quirky]...;)
 
Took a look at it - It is a mash of different things.

The "G" contrails should be ok if the effect fx_contrail_Alpha Viggen.fx is present in your effects folder.
If not, find a suitable vapor contrail and modify the [Lights] section with your new effect name.
It is controlled by the VC gauge: ALPHA_Crusader!Contrail_REC using the recognition light circuit.
Contrails will come on if - KIAS >230, Temp < 15C & GForce > 1.5 in either direction

The automatic AB is another story..
The controlling gauge is in the VC: ALPHA_Crusader!Reheat_Auto_LOGO using the logo light circuit.
But.. The AB effects are called in the [smokesystem] section.
AB effects will come on if - Alt < 32,000 FT, KIAS > 230 & Throttle > 90%
Note - this gauge also controls the actual engine afterburner.
It may be a good idea to comment out the following line in the aircraft.cfg, [TurbineEngineData]
//afterburner_throttle_threshold=0.95
otherwise the gauge and the aircraft.cfg entry will fight each other.

The following "should" work if you have all the effects called in your inventory.
I don't, so couldn't test, seems logical though.
----------------------------------------------------------------------------------------------
Aircraft.cfg:
[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
// Original as is (recognition circuit)
light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
// New, to provide auto additional?? "G" contrails? (recognition circuit)
light.3 = 7, -11.46, -17.55, 1.33, fx_fueldump
light.4 = 7, -11.46, 17.55, 1.33, fx_fueldump
// New, to provide auto AB function (logo circuit)
light.5 = 9, -22.00, 0.00, 0.00, fx_F8_engsmoke
light.6 = 9, -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
light.7 = 9, -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
// New, but original, moved to bottom to keep light numbering order intact
;light.8 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old


[smokesystem]
// New, commented out and moved to lights section
//smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
//smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
//smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
//smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
//smoke.4 = -11.46, 17.55, 1.33, fx_fueldump
 
I was wondering the same thing... In the Alpha F-8 "gunfighter" version the A/B glow and flame are linked to the throttle and the wingtip vapor trails work with aircraft maneuvering but with this RF-8G it's manual by hitting the "I" smoke key. The panel.cfg files are identical, as are the .cfg files except for the plane selections. Maybe I'm missing something... DC1973, any suggestions?

UPDATE: I just now re-read Gray Eagle's post above and saw what he did. Basically... If you have the Alpha v.2 F-8 "gunfighter" version move the .mdl and texture files for the RF-8 over to the F-8 folder and add the RF-8 aircraft selections to the F-8's .cfg file. Then delete (or stash) your now unneeded RF-8 aircraft folder. Now the photo bird has the same throttle-controlled A/B, vapor trail, and fuel dump effects as the fighter. Maybe Gray Eagle spotted what was different between the RF-8 and F-8 .cfg files, they sure looked identical to me but the fighter's .cfg file gives you the effects for the photo bird without having to manually use the "I" key. Took me most of the night but I figured it out! :wiggle:


Spot on! :encouragement:

Items in red are Tufun's effects, I don't remember if he used gauges from another aircraft or what...

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
light.3 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights

light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
//light.5 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Exh1
light.6 = 5, 2.00,-3.75, -1.65, fx_shockwave_landing_light_small_old
light.7 = 5, 2.00, 3.75, -1.65, fx_shockwave_landing_light_small_old
light.8 = 2, 9.55, 0.00, -2.90, fx_shockwave_beaconb
light.9 = 2, 7.70, 0.00, 3.85, fx_shockwave_beaconh ;F-8E/J only
light.10 =10, -11.46,-17.55, 1.33, fx_F8_fueldump
light.11 =10, -11.46, 17.55, 1.33, fx_F8_fueldump

[smokesystem]
smoke.0 = -22, 0, 0, fx_F8_engsmoke ;FSX

What I am trying to recreate is the Blowtorch effect that Ted (Tufun) did a few years back.
Discussion here:


http://www.sim-outhouse.com/sohforums/showthread.php/97412-Alphasim-Crusader-goes-native-FSX/page10?highlight=Don+fxsttcb+Bodenstedt





See #38 for view of Burner as it was and #55 when I ask original question.
 
Trying to get the AB effect

Been trying to get this AB effect that Ted (Tufun) made awhile ago. I used it in FSX but have gone on to P3d V3 and trying to set this back up.




2i826g.jpg



[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
//;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
//light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
//light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
///light.1 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights <<<didn't work here so I blocked it <<< This turns on with light switch
//light.2 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights <<<< Ditto <<<< How do you turn on LOGO Lights?


Then I see that smoke 1 and 2 were actually making the original AB effect so I block those.

[smokesystem]
smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke <<< Tried to add the new AB effect here
smoke.1 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights <<<< and here - no luck,
smoke.2 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights
//smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
//smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
smoke.4 = -11.46, 17.55, 1.33, fx_fueldump

Got the effect/textures from another F-8 done here that had the Tufun's AB effects:

Capture.jpg


So for now, I am unable to get that AB effect back. :dizzy:
 
Took a look at it - It is a mash of different things.

The "G" contrails should be ok if the effect fx_contrail_Alpha Viggen.fx is present in your effects folder.
If not, find a suitable vapor contrail and modify the [Lights] section with your new effect name.
It is controlled by the VC gauge: ALPHA_Crusader!Contrail_REC using the recognition light circuit.
Contrails will come on if - KIAS >230, Temp < 15C & GForce > 1.5 in either direction

The automatic AB is another story..
The controlling gauge is in the VC: ALPHA_Crusader!Reheat_Auto_LOGO using the logo light circuit.
But.. The AB effects are called in the [smokesystem] section.
AB effects will come on if - Alt < 32,000 FT, KIAS > 230 & Throttle > 90%
Note - this gauge also controls the actual engine afterburner.
It may be a good idea to comment out the following line in the aircraft.cfg, [TurbineEngineData]
//afterburner_throttle_threshold=0.95
otherwise the gauge and the aircraft.cfg entry will fight each other.

The following "should" work if you have all the effects called in your inventory.
I don't, so couldn't test, seems logical though.
----------------------------------------------------------------------------------------------
Aircraft.cfg:
[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
// Original as is (recognition circuit)
light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
// New, to provide auto additional?? "G" contrails? (recognition circuit)
light.3 = 7, -11.46, -17.55, 1.33, fx_fueldump
light.4 = 7, -11.46, 17.55, 1.33, fx_fueldump
// New, to provide auto AB function (logo circuit)
light.5 = 9, -22.00, 0.00, 0.00, fx_F8_engsmoke
light.6 = 9, -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
light.7 = 9, -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
// New, but original, moved to bottom to keep light numbering order intact
;light.8 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old


[smokesystem]
// New, commented out and moved to lights section
//smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
//smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
//smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
//smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
//smoke.4 = -11.46, 17.55, 1.33, fx_fueldump

That suggestion did not work for me (P3D V3.4) in fact, the last segment, (Smokesystem) made things worse - i.e, no burner at all.

Thanks anyway.
 

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tho at that time via the light section...which is not ideal as it conflicts with actual lights....if you are going to have beacons, strobes et al.
If the light controlling gauge is done "properly" it will make no difference whatsoever.

That suggestion did not work for me (P3D V3.4) in fact, the last segment, (Smokesystem) made things worse - i.e, no burner at all.
Thanks anyway.
My apologies. I should have looked at the controlling gauges closer.
Full of syntax errors & some not so good coding causing runaway. ( All fixed now in the kit below )
The control of the recognition light circuit didn't work at all.

Morning coffee, a download of the F-8 to give me the needed effects and a little gauge coding fixed it all.
Proof is in the pudding. A 3.5 minute video is here from spot view & using FSUIPC tools to monitor what is going on.

The fix kit is here.
 
Been trying to get this AB effect that Ted (Tufun) made awhile ago. I used it in FSX but have gone on to P3d V3 and trying to set this back up.

[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
//;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
//light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
//light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
///light.1 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights <<<didn't work here so I blocked it <<< This turns on with light switch
//light.2 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights <<<< Ditto <<<< How do you turn on LOGO Lights?


Then I see that smoke 1 and 2 were actually making the original AB effect so I block those.

[smokesystem]
smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke <<< Tried to add the new AB effect here
smoke.1 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights <<<< and here - no luck,
smoke.2 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights
//smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
//smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
smoke.4 = -11.46, 17.55, 1.33, fx_fueldump
So for now, I am unable to get that AB effect back. :dizzy:

Butch, remove the "6," and "9," light codes from the smoke.1 and smoke.2 lines I've highlighted in red and see if that allows the effects to show up.
 
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=117&id=18834

Time flies....did a widescreen 2D panel for the Alpha F8 5 years ago, with the AB effects included....tho at that time via the light section...which is not ideal as it conflicts with actual lights....if you are going to have beacons, strobes et al.
Here's a pic of the panel...;)
attachment.php


What the AB looks like as was uploaded...
attachment.php

That's a nice full burner can AB effect but I was unable to obtain those results, more of a pencil flame effect.
 
If the light controlling gauge is done "properly" it will make no difference whatsoever.
So you have your AB set to 'type' 3 and you flick your Nav lights panel switch and your AB goes out....
No, there can be issues....and there are only so many light 'types' and so many actual lights that can be listed in an ac.cfg.

Meanwhile, I've lit up all 6 burners in an XB-70 via smoke with 3 stages each, and vortex effects on canards, wings and fins, with 'smoke' to spare....;)
....and flicking panel switches isn't an issue...but each to his own...;)
 
That's a nice full burner can AB effect but I was unable to obtain those results, more of a pencil flame effect.
The panel upload included the specific effects used/altered and the gauges...and entries in the panel and ac cfg's...so results 'should' be the same...;)
 
Fix kit works fine

Hi SPOKES2112

thanks for the Fix kit...

Fast fotoshootings in the heart of Russia make more fun now...:encouragement:

attachment.php



Many greetings RS
 

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So you have your AB set to 'type' 3 and you flick your Nav lights panel switch and your AB goes out....
No, there can be issues....and there are only so many light 'types' and so many actual lights that can be listed in an ac.cfg.

Meanwhile, I've lit up all 6 burners in an XB-70 via smoke with 3 stages each, and vortex effects on canards, wings and fins, with 'smoke' to spare....;)
....and flicking panel switches isn't an issue...but each to his own...;)

Of course... But in this case type 3 isn't used at all for the AB or vortices. All I was trying to do is get this fixed as it was intended to work from the gauges provided. Not to reinvent the whole thing.
An easy .cab replacement and a small aircraft.cfg edit is all it takes.
Once the base part is fixed anyone can put their own effects in replacing the ones called in the kit and it will work.

In our F-111 FSX release (also an ALPHA freeware) 14 out of a max 19 lights & 8 out of the 10 lighting circuits are being used along with 86 smoke effects.
3 stages of AB, wing root vapors, wing tip vapors (swept and unswept), 2 different cockpit lighting colors with adjustable intensity, flares, fuel dump, formation lights etc..
Yes.. A lot can be done using both smoke and lights as long as it is engineered correctly from the start.
Putting in an "effect kit" from something else without looking and, confirming for compatibility, the aircraft.cfg smoke/light sections, the gauge running the effect(s) can only give you one thing - a headache..

That's a nice full burner can AB effect but I was unable to obtain those results, more of a pencil flame effect.
The panel upload included the specific effects used/altered and the gauges...and entries in the panel and ac cfg's...so results 'should' be the same...


Butch,


It all depends on the effect file itself. IIRC P3D version "don't remember" changed how effects work in the Y axis and temperature settings. Some FSX derived effects file just don't work correctly. Henrik had this problem with his AI boat package and wakes going vertical. Will just have to try different effect file calls to find one that suits you.

Hi SPOKES2112
thanks for the Fix kit...

More than welcome! Glad it worked well for you.

----------------------------------------------------------------- EDIT
Butch...
Kept going with this to try to get you going. Downloaded an F-8 that included the effects you want to use.
Keep in mind this is FSX, if it doesn't work well with P3D then you will have to find different effects.

1) Download the kit here and install it.
2) Addendum to kit. Modify the aircraft.cfg as follows:

Entries in blue are modified from the original RF-8G download
Entries in red are modified post - fix kit install

[lights]
// 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, -17.55, 1.33, fx_fueldump
light.4 = 7, -11.46, 17.55, 1.33, fx_fueldump
light.5 = 9, -22.00, 0.00, 0.00, fx_F8_engsmoke
light.6 = 9, -22.00, 0.00, 0.00, fx_HeatShimmerDCB
light.7 = 9, -18.00, 0.15, 0.15, fx_ALPHA_F8_TF_AB
// light.8 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old


[smokesystem]
// ALL ENTRIES REMOVED

[effects]
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_tchdwn_s, 1
windshield_rain_effect_available = 1
vaportrail_l= fx_dummy
vaportrail_r= fx_dummy
startup=fx_CrusaderStartDCB // COMPLETELY OPTIONAL
 
Last edited:
Of course... But in this case type 3 isn't used at all for the AB or vortices. All I was trying to do is get this fixed as it was intended to work from the gauges provided. Not to reinvent the whole thing.
An easy .cab replacement and a small aircraft.cfg edit is all it takes.
Once the base part is fixed anyone can put their own effects in replacing the ones called in the kit and it will work.

In our F-111 FSX release (also an ALPHA freeware) 14 out of a max 19 lights & 8 out of the 10 lighting circuits are being used along with 86 smoke effects.
3 stages of AB, wing root vapors, wing tip vapors (swept and unswept), 2 different cockpit lighting colors with adjustable intensity, flares, fuel dump, formation lights etc..
Yes.. A lot can be done using both smoke and lights as long as it is engineered correctly from the start.
Putting in an "effect kit" from something else without looking and, confirming for compatibility, the aircraft.cfg smoke/light sections, the gauge running the effect(s) can only give you one thing - a headache..





Butch,


It all depends on the effect file itself. IIRC P3D version "don't remember" changed how effects work in the Y axis and temperature settings. Some FSX derived effects file just don't work correctly. Henrik had this problem with his AI boat package and wakes going vertical. Will just have to try different effect file calls to find one that suits you.



More than welcome! Glad it worked well for you.

----------------------------------------------------------------- EDIT
Butch...
Kept going with this to try to get you going. Downloaded an F-8 that included the effects you want to use.
Keep in mind this is FSX, if it doesn't work well with P3D then you will have to find different effects.

1) Download the kit here and install it.
2) Addendum to kit. Modify the aircraft.cfg as follows:

Entries in blue are modified from the original RF-8G download
Entries in red are modified post - fix kit install

[lights]
// 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
light.3 = 7, -11.46, -17.55, 1.33, fx_fueldump
light.4 = 7, -11.46, 17.55, 1.33, fx_fueldump
light.5 = 9, -22.00, 0.00, 0.00, fx_F8_engsmoke
light.6 = 9, -22.00, 0.00, 0.00, fx_HeatShimmerDCB
light.7 = 9, -18.00, 0.15, 0.15, fx_ALPHA_F8_TF_AB
// light.8 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old


[smokesystem]
// ALL ENTRIES REMOVED

[effects]
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_tchdwn_s, 1
windshield_rain_effect_available = 1
vaportrail_l= fx_dummy
vaportrail_r= fx_dummy
startup=fx_CrusaderStartDCB // COMPLETELY OPTIONAL

My P3D V3 sim ignores the light entries and if I block the smoksystem
there isn't an AB effect at all. I've tried light entires ^ and those don't work for me.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
light.1 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_exh
light.2 = 9, -15.00, 0.00, 0.10, fx_Alpha_CF105_AB
light.3 = 7, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Vapour


//[smokesystem]
//smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
//smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
//smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
//smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
//smoke.4 = -11.46, 17.55, 1.33, fx_fueldump
 
My P3D V3 sim ignores the light entries and if I block the smoksystem
there isn't an AB effect at all. I've tried light entires ^ and those don't work for me.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
light.1 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_exh
light.2 = 9, -15.00, 0.00, 0.10, fx_Alpha_CF105_AB
light.3 = 7, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Vapour


//[smokesystem]
//smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
//smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
//smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
//smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
//smoke.4 = -11.46, 17.55, 1.33, fx_fueldump

Now your mixing and matching stuff.. :(
Make sure you have the effects in your effects folder.
The comment out of the header [smokesystem] probably caused it.
Light circuit index #7 is for G vapor.
Light circuit index #9 is for AB
Make sure that this line is NOT commented out - afterburner_throttle_threshold=0.95

Try this with the kit.
[lights]
// 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
light.1 = 9, -15.00, 0.00, 0.10, fx_ALPHA_CF105_exh
light.2 = 9, -15.00, 0.00, 0.10, fx_Alpha_CF105_AB
light.3 = 9, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Vapour


[smokesystem]
// NOTHING HERE NOR DO YOU COMMENT OUT THE HEADER ABOVE
 
Working on it

It needs some more tweaking but I'm getting there.



Capture.jpg



Don't know what the sparklies (in red box) are all about or how to get rid of them.
Capture1.jpg
 
Sparklies

It needs some more tweaking but I'm getting there.

Don't know what the sparklies (in red box) are all about or how to get rid of them.]


Hi gray eagle...

You should check your virtual engine lubrication... Too much afterburner and a low oil level stress the engine!
Where metal bears against metal...:untroubled:

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greetings RS
 

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Just checking back in to see if I can help. I remembered a great effect on Milton's XF-92 which was for engine glow. I have added it to my
RF-8 to see the difference it makes. Not too shabby:encouragement: Thanks to Milton and Team!

I added it to smoke.4

smoke.4 = -18.60, 0.00, 0.15, xf92a_engine

F-8.jpg
 
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