Postbaer61
Bluebear
I found my happy place ! Thanks, Ulrich.
So, .......now just to populate Lakenheath with some military aircraft and AI traffic (that's not FS9 code) in FSX ......![]()
Great shots, MZee
Looks you've found the Phantom's heaven

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I found my happy place ! Thanks, Ulrich.
So, .......now just to populate Lakenheath with some military aircraft and AI traffic (that's not FS9 code) in FSX ......![]()
It would be awesome if someone had a look at the VC textures, they could do with a bit of touch up. The next version will only use the Pack 3 VC's, so those would be the primary candidates.Looks great Ed
Just a dumb question, Ed
Did you have had a look at the vc textures?![]()
Please offer P3Dv3.4.22.19868 support. No reason for FSX support anymore there's a lot more using P3Dv3 than FSX.
No offense, but that's only your opinion. Those of us (and there are many more than you seem to realize) who use FSX daily will continue to support FSX so I would suggest to you that there are a lot of reasons to support it. I also found your request for support of such a specific version of P3D quite odd to be honest. . . .I don't know of anyone who still uses that version. . .other than you and a few others.Please offer P3Dv3.4.22.19868 support. No reason for FSX support anymore there's a lot more using P3Dv3 than FSX.
I did give it a thought, but I want to see if I can find the same excellent images of the avionics and gauges that I had for the AMX Project. If I start working on it it will be completely new art for everything, not just a few and it won't be done in a week or two, lol.Looks great Ed
Just a dumb question, Ed
Did you have had a look at the vc textures?![]()
The FSX models will work just fine in all P3D versions.Please offer P3Dv3.4.22.19868 support. No reason for FSX support anymore there's a lot more using P3Dv3 than FSX.
Very grateful for and impressed with your work. Please take a break, you have earned it.Finished the last model this morning, so now I'm on the home stretch!
Only thing missing now is finishing coding of the weapons gauge, but in order to try and preserve my last remaining bits of sanity I have decided to take the rest of this day off and celebrate my "milestone".
The new pack will be a complete package, no longer requiring the original FS9 download.
It will contain the following models, all with configurable loadouts, added specular and bump textures, and other fancy stuff:
F4-B
F4-C
F4-D
F4-E
F4-EJ
F4-E with slatted wings
F4-F
F4-G
F4-J (US)
RF4-C
RF4-E
F4-K
GR.1
GR.2
F4-J (UK Mk.3)
All of these will use improved versions of the original pack3 virtual cockpits - one for the recce models, and one for all the others.
Original repaints can be used without modification, except for adding a "texture.cfg" to the repaint folder.
I have also tried to keep everything as "open" as possible, to allow for further development as required, like for example improved VC textures.
-JP
I did give it a thought, but I want to see if I can find the same excellent images of the avionics and gauges that I had for the AMX Project. If I start working on it it will be completely new art for everything, not just a few and it won't be done in a week or two, lol.
NOTE: Avialogs has what I need to start anyway. If someone else has already begun or has a huge desire to take this on. . .speak now.
Finished the last model this morning, so now I'm on the home stretch!
Only thing missing now is finishing coding of the weapons gauge, but in order to try and preserve my last remaining bits of sanity I have decided to take the rest of this day off and celebrate my "milestone".
The new pack will be a complete package, no longer requiring the original FS9 download.
It will contain the following models, all with configurable loadouts, added specular and bump textures, and other fancy stuff:
F4-B
F4-C
F4-D
F4-E
F4-EJ
F4-E with slatted wings
F4-F
F4-G
F4-J (US)
RF4-C
RF4-E
F4-K
GR.1
GR.2
F4-J (UK Mk.3)
All of these will use improved versions of the original pack3 virtual cockpits - one for the recce models, and one for all the others.
Original repaints can be used without modification, except for adding a "texture.cfg" to the repaint folder.
I have also tried to keep everything as "open" as possible, to allow for further development as required, like for example improved VC textures.
-JP
Dear Uli!Hi JP,
That's great news, you must be a superman, that you can work off so many things in so short time.
I think a bit of time-out is more than deserved.
Cheers
Uli
I know what you mean.One thing I'm missing is an afterburner effect that will look good in FSX (with the long flame and the "fire ring" thingys).
The one Ulrich made for P3D sadly doesn't work correctly in FSX, so if anyone should know of a good "tail of fire" effect to use in FSX, I'd love to know.
-JP